User Tools

Site Tools


joneirik:rpg:g5_31

31 - Equipment

<Back>

Just some basic stats, until I can get around to setup the rest.

Armors

Broad categories of armor into Light, Medium and Heavy. For simplicity each of these groups represent multiple armors that would fit the same general level of protection. But each is based on a specific historical armor from European Middle Ages.

Light

  • Armor: +5
  • Defense: -0

Light armors are based on the Brigandine.

Generally consist of a Brigandine armor for the chest made of either leather or canvas, often times reinforced with metal in strategic spots. Usually used with metal plates or leather plates protecting legs, arms, shoulders, knees, gloves and a helmet.

Medium

  • Armor: +6
  • Defense: -1

Medium armors largely represents Mail armor.

Commonly a Hauberk of chain covering the upper body over a Gambeson, most of arms, and down over waist and the legs down to the knees. The rest can be covered with either Leather/Plate as above, or with similar in Chain.

Heavy

  • Armor: +7
  • Defense: -2

Heavy armor mostly represent Plate Mail or Full Plate Armor.

Plate Mail: is put on top of a Gambeson and Mail, with a Cuirass covering the chest and back. Metal Plates covering other part of body like arms, glvoes, shoulders, legs and knees, as well as full helmet.

Full Plate Armor: is a full plate armor typically custom fit for a person. A Gambeson under, and metal plates covering every part of the body, with a few exceptions like arm pits typically protected by mail.

Weapons

Size

Basic weapon stats are linked up to weapon sizes.

Large:

  • 5 AP
  • 2 hand
  • Pow 5
  • Reach 2

Medium:

  • 4 AP
  • 1 hand
  • Pow 3
  • Reach 2

Small:

  • 3 AP
  • 1 hand
  • Pow 1
  • Reach 1

Special Attacks: (Otherwise as a normal attack per weapon)

  • 6 AP
  • -2 Atk

Large

Flail

Role: Anti Defense. Control: Push, Disarm

  1. Chain: Passive, ignore parry+block
  2. Luck: Disarm
  3. Sweep: SA, push target hit to adjacent square.

Hammer

Role: Anti Armor, Control: Slam, Knockdown

  1. Critical Knockdown
  2. Case-Cracker: When attacking a knock-down target, Attack Boost.
  3. Banish: SA, slam target hit 1d6 squares directly away, knock-down.

Long-Sword

Role: Defense, Versatile, No movement of enemy

  1. Parry (+1 def vs Melee)
  2. Fluid: Passive, Stances cost 1 AP instead of 2.
  3. Riposte: In Defense Stance, if enemy miss you, make a free-strike.

Traits

Traits: Flail
Traits: Hammer
Traits: Long-Sword
  • Murder-blow: SA, (hold with blade, strike with hilt) Trip
  • Half-sword: SA (right hand hilt, left hand base of blade) Knockdown
  • One-Hand-Thrust: SA (Thrust sword out with a single hand) Reach:3
  • Grapple: SA (Attack with either fist or hilt) Ignore either Parry/Block, Reach:1, Pow-2
Traits: Combat
  • Reach (X): Number of squares the weapon can attack from itself. Usually 1-3.
  • Cleave: Large only, SA, Attack 2 adjacent targets.
  • Block: passive, +2 Arm vs Missle, +2 Def vs Charge and SA.
Traits: Armor

These are mostly to denote problems or bad quality

  • Shoddy: Bad quality, -1 to Arm, Def, Spd
  • Unfit: For Full Plate that isn't customized for wearer, gets: Shoddy
  • Doing-It-Wrong: Medium + Heavy armor requires the proper wear under to work properly, if not then get: Shoddy
Traits: Special
  • Ambush: passive, When making Back-Strike, Boost Attack.
  • Counter-charge: ?
  • Channel: ?
joneirik/rpg/g5_31.txt · Last modified: 2016/10/06 17:18 by 127.0.0.1