User Tools

Site Tools


joneirik:rpg:g5_23

Table of Contents

23 - Traits

Traits

Going to have to make a huge list of traits eventually, but it doesn't have a high priority right now since I need to get the Core System working first.

Traits will be separated into different groupings, and different characters and classes will have access to some different ones. Most will be in the Generic ones that will be available for everyone. Classes will have specific class traits that mostly adjust and enhance their magic abilities.

General

  • Power Attack
  • Cleave
  • Expertise
  • Knack
  • Retrain

Retrain

  • Allows you to remove one known trait, and replace it with another trait. Requirements if any must still be met for both.

Focus

  • Pick one type of action other than movement, gain -1 AP cost for that type of action. Only be taken once.



WIP

Things I'm pondering how to implement or not.

–vision–

  • Invisibility
  • Concealment
  • Night Vision
  • True Seeing
  • Vision
  • Light

  • Cave Crawling
  • Forestry
  • Mountaineering
  • Swimming
  • Walking
  • Floating
  • Flying
  • Pass Wall
  • Tunneling
  • Wall Climbing
  • Immunity Cold/Death/Fire/Holy/Lightning/Magic/Physical/Poison

-spell effects-

  • Free Movement
  • Haste
  • Liquid Form
  • Path of Decay/Frost/Life
  • Slow
  • Water Walking
  • Wind Walking

-machine-

  • Sailing
  • Transport X
joneirik/rpg/g5_23.txt · Last modified: 2016/09/16 18:32 by 127.0.0.1