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joneirik:rpg:5ec1_npc1

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Richter Renard

About

The Count? Oh you mean Richter! Haha he isn't so picky about the whole noble thing, you'll usually find him out training with the milita or saving a lost sheep, as often as you'll find him at his mansion. He's a good man, you won't find anyone here that doesn't say so! If you want to find him ask around the barracks and the masnion gates, they usually know.

Appearance

You see a solidly built man with muscles and scars from years of fighting, his dark hair is cut short without much grey. He has a strong face, with sharp hawk like eyes, and clean shaved. He is dressed in practical clothes, but of good quality. His west and jacket is a strong blue, for the family color. He has a symbol of Helm on a chain around his neck. He stands up and looks right at you as he notices you approach.

Personality

  • Keywords: Confident, Blunt, Practical
  • Voice: Strong, Confident
  • Languages: Trade Common, Damaran, Dwarven

Quotes:

  • Ah, the infamous adventurers have arrived. First of all I'd like to thank you for a job well done on protecting that caravan, those caravans are our lifeblood out here on the frontier, and losing a single one often means that we lose fine people out here.
    1. You probably have all kinds of questions, but if you'll allow me to monologue a bit like a cliche villain first, I think I'll answer some of them.
    2. Wygol is a frontier county, we got little resources and must use and protect what we have with what little we got. Which is why those caravans are so important to us, they also serve as our main communication with the rest of the world.
    3. It is worrysome that there is so much monster activity on the road, I've never even heard of lizardfolk this far north before. I'm going to have to send out almost the entire militia on scouting to find out about this.
    4. But to more practical matters, for you at least. The damaged wagon was in worse shape that we first thought, the wheel axle and good parts of the underside got ripped up as well, and we don't have the wood to repair it. I've sent a rider back to the checkpoint, so they can send for another wagon. Looks like you're going to stick around for a while.
    5. And lastly regarding the sleeping princess here that decided to come back to us, After hearing the tale of the drivers, I arranged for a druid to have you reincarnated, you've earned it. But I should warn you, that the Druids doesn't take money, they believe in repaying a favor with a favor, and though I went good for your character, they still see it as your responsibility to repay. I doubt I have to tell you this, but you'd do well to seek our the druid Nathan as soon as you can to discuss how you can repay the favor.
    6. Also, we've put you up in the barracks, before you ask we don't have an inn, but you can stay there until we get this wagon problem solved.
    7. If you lack for something to do, go hear with Hugh, he'll have some work for you.
  • Huh? Oh, that? just a scratch.
  • Still, until I settle things with “…”
  • So, there's someone else to save…
  • Sure, leave this to me.
  • I'm a Renard, that's my job.
  • Damn!
  • You're right. We never learn. But we'll have to someday. And in the meantime, if you do come back, someone like me will be waiting.

Knowledge/Skills

  • Athletics
  • Stealth
  • Investigation
  • Perception
  • Survival

Details

Human Damaran Male 49 years. Best known for tracking down and defeating a cult that had kidnapped the girl he was in love with (annette) together with is Brother Julius, back when they where still young. He is a great warrior and the best in Wygol, but hot-headed and have no patience for bureaucracy. He's a good military leader growing up on stories about his father, but a poor administrator, and as such never managed to get the County out of its problems. He has a wife (Annette) and three children.


Hugh Baldwin

About

Oh Hugh, yeah you can find him somewhere around the barracks, usually running around trying to get things in order. Oh he's kinda the captain of the militia, and used to be Jonathan's Squire, don't remember where they picked him up though, was some town somewhere. He's a hard working lad though.

Appearance

You see a youth about average height if a bit thin, he got long black hair tied up in a ponytail, his face is clean shaven, with eyes that dart around and seem to get distracted with anything. He's dressed in standard militia fares, leather armor and outdoor clothes. He wears a shortsword on his belt. When you approach he suddenly stops what he is doing and turns around quickly towards you.

Personality

  • Keywords: Brash, Lazy, Dutiful
  • Voice: Slang, Quick, Upbeat
  • Languages: Trade Common, Damaran, Goblin

Quotes:

  • Hello there! I take it ye spoke with the Count? Let's see, We've setup a spot for you in the barracks, we got the wagon and the wreck near it as well, if you want I can give directions to old Nathan, and Sid is resting at the mansion so you should probably let him get a bit better before talking with him. So what you need?

Knowledge/Skills

  • Acrobatics
  • Sleight of Hand
  • Stealth
  • Investigation
  • Perception
  • Deception

Details

Human Damaran male 22 years. Orphan from Trail's End, grew up in orphanage, until Jonathan and Adrian traveled by and Jonathan decided to bring him along as a squire, as the Renards aren't to particular about the noble part. Been serving as a Squire for almost ten years, including following Jonathan into the military training the capital, where he discovered he had absolutely no taste for the soldier life. So when Jonathan went back to the capital for officer training, he arranged to stay behind citing lack of people to help out in the village, and joined the militia, which is much more informal than the soldiering in the capital. Having learned letters and numbers together with Jonathan he got promoted to acting captain of the militia mostly because he can manage the books. Major crush on Charlotte, but too afraid to show it.


Nathan Graves

About

Old Nathan ? Well he usually keeps to himself in a hut under that big tree you see to the south. You wouldn't believe it but he's the counts advisor, and a powerful druid! He doesn't talk that much, but he can cure a sheep of anything that ails it.

Appearance

You see an older man, he's slightly short, and seems wiry. Starting to bald, his grey hair is kept mostly short, and a close cropped beard around his face. His face is dominated by deep eye brows that makes his eyes resemble two dark caves in his face. He wears an old worn leather armor over outdoor clothes in browns and greens, with a hooded cloak on his back. He walks around with a Quarterstaff. As you approach he looks up from the plant he is studying, raises and eyebrow and asks “Yes?”

Personality

  • Keywords: Stoic, Confident, Zen
  • Voice: Deep, Clipped.
  • Languages: Trade Common, Chondatan, Sylvan, Druidic, Draconic

Quotes:

  • Ah, welcome back to life young man. How does your new body suit you? It might feel weird for a while, it takes a while to get used to a different body. I take it you've come to speak of favors?
    1. I'm glad to see you've come to visit me so quickly, it speaks well of Richter's judgment of your character.
    2. As Richter probably explained, we druids care not for gold or riches, they are of little use to us. Our currency is in favors, I do a favor for you, and you do one for me. Usually favors are slowly earned through trust, but since Richter went good for you, that means that I'm willing to trust you enough to do you a large favor, as such I expect you to repay me back with a large favor. So here we are.
    3. What I want from you is to look into something for me, there has long been rumors about things from a ruin to the west of here that we call the Sunless Citadel because it's located at the bottom of a ravine, the remains of some kind of dragon attack in the far past. Specifically I'm interested in the rumors about the apples, once a year a goblin comes out and tries to barter a single red apple to the villagers. This apple seemingly have magical powers that can heal people of most ails, and despite attempts to plant seeds to grow new ones, they all disappear in short time. The militia been too busy to have time to look into it, and I have other duties that prevents me from looking into it. So I want you to go and find out as much as you can about it, preferably find seeds or small plants or even the apple itself so I can study it. Expect lots of goblins, and from the unnatural aura of the place, I wouldn't be surprised of undeads either.
    4. The druids? We're a large sect of druids that lives to the south of there in the Rawlinswood, in the Great Dale. We're technically not a part of Damara or Wygol, but it's kind of a grey area where the borders are. So the Renard family has a deal with us Druids, so we get along pretty well with each others.
    5. If you want a history lesion though, you can go ask Nikolai, he'll likely talk your ears off.
  • You are delusional!
  • Cannot be allowed to taint the world!
  • You did well.
  • Not if I can help it!
  • You despicable blight!
  • And we will be there to stop you. You can bet on that.
  • I look forward to the challenge.

Knowledge/Skills

  • Athletics
  • Stealth
  • Nature
  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Details

Human Chondatan male 56 years. No one in Wygol knows about his past, only that the druids sometimes change their ambassador every five years, and old Nathan has had the duty on and off a few times. He doesn't talk much about himself or the druids, but he often wander around helping farmers out and teaching them tricks on how to handle animals or get specific plants to grow. On the counts council he makes certain that the old agreements are upheld, but doesn't get much in the way otherwise. He was the druid responsible for teaching Adrian in the way of the land. No one, possibly except Adrian and Julius, knows if he has a family.


Nikolai

About

Nikolai? He's the town mayor, and something of a historian about the place. He always has time to talk if you got any questions about the village or its history, not that much that needs doing in town. You can usually find him around the stores at day time.

Appearance

You see an old man with gray thinning hair and a long beard, despite gnarled hands that bear sign of work, he looks more like the bookish type. He is dressed in a well worn but fine suit of older design, on a chain around his neck hangs the symbol of Helm . He's smiling while he's waving and greeting everyone that passes by.

Personality

  • Keywords: Calm, Friendly, Wise,
  • Voice: low, serene
  • Languages: Trade Common, Damaran, Chondatan, Dwarven

Quotes:

  • Hello, you're the adventurers I've heard about? From what the guards told me it sounds like you had a horrible time, I do hope you're all well now?
    1. I'll welcome you to Wygol then, it may not seem like much, but it's home. Please ask if there is anything you need, I'll help as well as I can.
  • Hello again, anything I can help you with today?
    1. If not, I'd recommend you to try todays bread, it's very good.
    2. Oh well, if you're hungry try Aeon's meat-soup, it's one of his better dishes.
    3. How are you doing Sir Roland? That must have been quite a shock, make sure to get enough rest, and tell me if anything hurts.
    4. Our stocks are pretty low, so I doubt Jacob has much that would interest you for adventuring. We're lucky we get enough food and other materials from the caravans.
  • May Helm guide you wherever you may go.
  • I wonder what tribulations today will bring?

Knowledge/Skills

  • History (+3) Advantage anything related to Wygol
  • Religion (+3)
  • Medicine (+3)
  • Insight (+3)
  • Persuasion (+3)

Details

Human Damarian Male 70 years. Wandered into the village so long ago that no one remembers when, and liked the place enough that he settled down. He has picked up every bit he could find about the history of the area, the Renards, and the land around them, and has written it down in several tomes. He is a minor priest of Helm, but functions more as a clerk or administrator, and became the Mayor by virtue of being considered the wisest and best liked person in the town. He cares about the village and everyone in it as if they where his own family. Widowed with no children.


Jacob

About

Oh Jacob, he runs the store, yeah only one in town can't miss it. He is fair though.

Appearance

You see a middle aged man with short dark brown hair that's starting to grey, clean shaved and a broad chin. He's wearing rough clothes meant for working, but they're clean and new, with a good jacket on top. As he sees you, he nods at you, and walks behind the counter.

Personality

  • Keywords: Polite, Honest, Relaxed
  • Voice: Attentive, Calm
  • Languages: Trade Common, Damaran, Chondatan, Dwarven

Quotes:

  • Welcome! My inventory's a little backlogged right now, but have a look around!
    1. Thank you for saving the caravan, it may not seem worth it to you, but without it, we'd have run out several foods and most cloth before the next one would come.
    2. There where a few things in the caravan that you might find use of if you're interested in looking.
    3. I wish the kingdom would increase the caravans, we used to get more materials so we could produce tings on our own.
  • Oh, if you adventurers could do me a favor, there was a small group of young people going out to adventure several weeks ago, they went through the Village and off toward the west talking about a dungeon. Two of the youths are children of the Hucrele family a influential merchant family in the capital, they sent a letter with the caravan you came with asking about their whereabouts. If you're exploring that area please look for them, and bring them back alive if you can, otherwise bring back their signet rings to prove they're dead, they offered a reward as well. There where four of them, Karakas is a local boy that had just joined the militia, there was a paladin named Sir Bradford from the capital, and the two Hucrele's; Talgen and Sharwyn.

Knowledge/Skills

  • History (+3) Advantage on anything trade
  • Insight (+3)
  • Persuasion (+3)
  • Perception (+3)

Details

Human Damaran male 48 years. Grown up in the village, apprenticed to a traveling merchant and traveled around the kingdom, before returning and settling down while still a young man to make his own store. He hasn't been away from the village since, and hasn't kept up with what happened elsewhere, save keep contact with a couple of merchants from his traveling days. He has a wife, and two grown sons that work on farms outside the village proper.


Eugen

About

Eugen? He's the villages smith and carpenter. He doesn't say much though and looks scary, but he's a decent guy. You can usually find him somewhere around the barracks, fixing stuff the farmers and militia breaks.

Appearance

You see a tall and strong middle age man, that has obviously spent his entire life working. His head is bald, with short brown/grey hair in a crown around his ears and back, beard shaved to a stub. His face seems like it's carved out of stone and doesn't seem like it is used to show much expression. He's wearing worn out working slops, with a small amulet to Helm around his neck. He noticed you approach, looks up and makes a grunt before continuing with what he was doing.

Personality

  • Keywords: Blunt, Stoic, Practical
  • Voice: Strong, Rumbling
  • Languages: Trade Common, Damaran, Chondatan

Quotes:

  • Hello.
    1. I'm the smith and carpenter, if you want something fixed spit it out, otherwise I got work to do.
  • Not my business.
  • Don't have much metal to work with, so can't do much.
  • Father Nikolai saved my life way back when. I asked him how to pay that debt, and he just said, 'Do what you can.' So here I am, just doing what I can, where I am, with what I have.

Knowledge/Skills

  • Proficiency: all working tools
  • Intimidate (+2)
  • Athletics (+3)

Details

Human Chondatan male 50 years. Used to be a traveling worker, until he ran afoul of goblins and barely made it out alive, Nikolai found him and brought him back to Wygol and treated his wounds. He stayed ever since, saying little, but doing much. No family.


joneirik/rpg/5ec1_npc1.txt · Last modified: 2019/06/08 23:03 by 127.0.0.1