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joneirik:sotm

Sentinels of the Multiverse: House-rules

Heroes

Rules

House-rules:

  • Nightmist: card “Mist Form” remove “you may” from the last line.
  • Hand-Limit: Max 10 cards in your hand, if you draw a new discard one before drawing another.
  • Heroes: All heroes gain an alternative base power “Draw a card”.

Levels:

  • Once per turn, at the Draw step heroes can skip drawing a card,
  • and instead place a card from their hand facedown under their character card.
  • Facedown cards is not considered to be in play.
  • The number of face down cards is your Level, maximum level is 10.
  • Each character have a Talent-list that unlocks new talents on specific levels.
  • Talents are once per turn, unless specified.
  • Talents only affect their own hero, unless specified.
  • Sacrifice: Heroes can lose 2 level to prevent an Equipment/Ongoing card from being destroyed.
  • Sacrifice: Heroes can lose X level to increase damage by +X for their next attack.

Talents

Absolute Zero
3
6
9
Bunker
3
6
9
Fanatic
3 Draw a card when Fanatic destroys a Villain/Environment card
6 Increase Radiant damage dealt by Fanatic by 1
9 Whenever Fanatic is dealt damage, Fanatic heals 1
Haka
3 Draw a card when Haka destroys a Villain/Environment card
6 Enduring Intercession: Power also destroy an Environment
9 Reduce damage dealt to Haka by 1
Legacy
3 First time each turn Legacy is damaged by Environment/Villain, draw a card
6 First time each turn Legacy is damaged by Environment/Villain, heal 1
9 Reduce damage dealt to Legacy by 1
Ra
3 Draw a card when Ra destroys a Villain/Environment card
6 Scorched Earth also destroy 1 Environment
9 Discard a card to use a Power
Tachyon
3
6
9
Tempest
3 Squall gains: Draw a card
6 Discard a card to play an extra power
9 During Draw, discard 2 cards to reclaim one from discard
Visionary
3
6
9
Wraith
3 Suture Self gains: Draw 1 card
6 The first time Wraith would reduce damage each turn, reduce by one more
9 If something would destroy 2+ permanent, destroy one less.

Villains

WIP

Rules

  • Villain play phase: Instead of “Play 1 villain card”:
    • During setup put the top Villain card in play face up.
    • During Villain play phase play that card (1).
    • Then take two more cards from the Villain deck, put them on the table face up.
    • Players chose one of those cards to play, the other remains on the table (and will be played the next turn).

Not-Talents

WIP

joneirik/sotm.txt · Last modified: 2022/01/03 01:01 by 127.0.0.1