This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
omf2097:tournament_prices [2023/04/28 21:20] – [HAR Prices] joneirik | omf2097:tournament_prices [2023/05/06 06:18] (current) – [WIP] joneirik | ||
---|---|---|---|
Line 88: | Line 88: | ||
==== HAR Prices ==== | ==== HAR Prices ==== | ||
- | MageKing17 figured out the pattern, and these are the very likely prices for each HAR. When you sell one, you sell it at 85% of its base value. | + | MageKing17 figured out the pattern, and these are the very likely prices for each HAR. |
- | * Upgrades | + | When you sell a HAR: |
- | * Enhancements have no value. | + | * Sell all upgrades |
+ | * Then sell the old HAR for 85% of base value, in trade. | ||
+ | | ||
+ | * Buy the new HAR at base cost. | ||
Sorted by Price: | Sorted by Price: | ||
Line 110: | Line 113: | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | ==== Repair Cost ==== | ||
+ | |||
+ | Basics: | ||
+ | * Jaguar no upgrades, Endurance 1, health 156: repair min 189 | ||
+ | * Jaguar no upgrades, Endurance 20, health 282: repair min 337 | ||
+ | * Pyros no upgrades, Endurance 1, health 172: repair min 250 | ||
+ | * You can repair more than you have health | ||
+ | * By enemy hitting you with more damage than health left | ||
+ | * This seems to account for the semi random numbers | ||
+ | | ||
+ | Not affected by: | ||
+ | * Difficulty Setting | ||
+ | * Opponent Upgrades (not directly) | ||
+ | * Power/ | ||
+ | * Money | ||
+ | |||
+ | Affected by: | ||
+ | * Endurance Stat | ||
+ | * Bot base health | ||
+ | * Upgrades increasing TotalWorth | ||