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omf2097:tournament_prices [2023/04/18 12:43] – [Stat Upgrades] joneirik | omf2097:tournament_prices [2023/05/06 06:18] (current) – [WIP] joneirik | ||
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==== HAR Upgrades ==== | ==== HAR Upgrades ==== | ||
+ | |||
+ | Sell prices should be 70% of the buy price. | ||
^ Jaguar ^ Part ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ | ^ Jaguar ^ Part ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ | ||
Line 76: | Line 78: | ||
| | AL | 0 | 720 | 2160 | 5040 | 8640 | 12960 | 21600 | 36000 | | | | | | AL | 0 | 720 | 2160 | 5040 | 8640 | 12960 | 21600 | 36000 | | | | ||
| | St | 0 | 1080 | 3240 | 7560 | 12960 | 19440 | 32400 | 54000 | | | | | | St | 0 | 1080 | 3240 | 7560 | 12960 | 19440 | 32400 | 54000 | | | | ||
- | | | Ar | 0 | 1800 | 5400 | 12600 | 21600 | 32400 | 5400 | | | | | + | | | Ar | 0 | 1800 | 5400 | 12600 | 21600 | 32400 | 54000 | | | | |
^ Nova ^ Part ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ | ^ Nova ^ Part ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ | ||
| | AL | 0 | 1400 | 4200 | 9800 | 16800 | 25200 | 42000 | 70000 | | | | | | AL | 0 | 1400 | 4200 | 9800 | 16800 | 25200 | 42000 | 70000 | | | | ||
| | St | 0 | 2100 | 6300 | 14700 | 25200 | 37800 | 63000 | | | | | | | St | 0 | 2100 | 6300 | 14700 | 25200 | 37800 | 63000 | | | | | ||
| | Ar | 0 | 3500 | 10500 | 24500 | 42000 | 63000 | 105000 | 175000 | | | | | | Ar | 0 | 3500 | 10500 | 24500 | 42000 | 63000 | 105000 | 175000 | | | | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ==== HAR Prices ==== | ||
+ | |||
+ | MageKing17 figured out the pattern, and these are the very likely prices for each HAR. | ||
+ | |||
+ | When you sell a HAR: | ||
+ | * Sell all upgrades for 85% of base value (Unlike normal sell value of 70%) | ||
+ | * Then sell the old HAR for 85% of base value, in trade. | ||
+ | * Enhancements have no value. | ||
+ | * Buy the new HAR at base cost. | ||
+ | |||
+ | Sorted by Price: | ||
+ | |||
+ | ^ ^ Price ^ | ||
+ | | Jaguar | 20000 | | ||
+ | | Chronos | 22000 | | ||
+ | | Gargoyle | 24000 | | ||
+ | | Shredder | 25000 | | ||
+ | | Thorn | 26000 | | ||
+ | | Pyros | 28000 | | ||
+ | | Electra | 29000 | | ||
+ | | Flail | 30000 | | ||
+ | | Katana | 32000 | | ||
+ | | Shadow | 36000 | | ||
+ | | Nova | 75000 | | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | ==== Repair Cost ==== | ||
+ | |||
+ | Basics: | ||
+ | * Jaguar no upgrades, Endurance 1, health 156: repair min 189 | ||
+ | * Jaguar no upgrades, Endurance 20, health 282: repair min 337 | ||
+ | * Pyros no upgrades, Endurance 1, health 172: repair min 250 | ||
+ | * You can repair more than you have health | ||
+ | * By enemy hitting you with more damage than health left | ||
+ | * This seems to account for the semi random numbers | ||
+ | | ||
+ | Not affected by: | ||
+ | * Difficulty Setting | ||
+ | * Opponent Upgrades (not directly) | ||
+ | * Power/ | ||
+ | * Money | ||
+ | |||
+ | Affected by: | ||
+ | * Endurance Stat | ||
+ | * Bot base health | ||
+ | * Upgrades increasing TotalWorth | ||
+ | |||
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==== WIP ==== | ==== WIP ==== |