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omf2097:starter [2023/05/05 09:43] – [Basic Tournament Mode] joneirik | omf2097:starter [2023/05/06 06:38] (current) – [Basic controls] joneirik | ||
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Once you've watched the very nice intro, and got into the main menu, with the cool looking robot on the left side basking in the spotlight. We have a few options here I'll sum them up, and then go through the useful ones for now: | Once you've watched the very nice intro, and got into the main menu, with the cool looking robot on the left side basking in the spotlight. We have a few options here I'll sum them up, and then go through the useful ones for now: | ||
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+ | {{https:// | ||
* One Player Mode | * One Player Mode | ||
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__** Configuration **__ | __** Configuration **__ | ||
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+ | {{https:// | ||
Various options, but the most important one for now is: | Various options, but the most important one for now is: | ||
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__** Gameplay **__ | __** Gameplay **__ | ||
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+ | {{https:// | ||
Various options that affects gameplay. There' | Various options that affects gameplay. There' | ||
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- The opposite side is identical for the opponent. | - The opposite side is identical for the opponent. | ||
- | You can hit the ESCAPE button to pause the game and bring up a menu while in a match, | + | You can hit the ESCAPE button to pause the game and bring up a menu while in a match, these options works similar to the ones I mentioned in the previous section: |
* Return to game (Continues the game) | * Return to game (Continues the game) | ||
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__** Movement **__ | __** Movement **__ | ||
- | * Left and right will make you move that direction | + | * **LEFT** |
- | * Down will make you duck | + | * **DOWN** |
- | * Up will make you jump, up with a direction jumps diagonally | + | * **UP** |
- | * Holding BACK when enemy attacks will make you go into BLOCK HIGH stance. | + | * Press **DOWN** first and then **UP** for a super jump |
- | * Holding DOWN+BACK when enemy attacks will make you go into BLOCK LOW stance. | + | * Holding |
+ | * Holding | ||
Regarding blocking, some attacks require specific Block stance. If your opponent uses a jumping attack you need to BLOCK HIGH to stop the attack, if you BLOCK LOW you'll get hit. The same the other way around, if the Opponent uses a Sweep kick you have to BLOCK LOW, and get hit if BLOCK HIGH. | Regarding blocking, some attacks require specific Block stance. If your opponent uses a jumping attack you need to BLOCK HIGH to stop the attack, if you BLOCK LOW you'll get hit. The same the other way around, if the Opponent uses a Sweep kick you have to BLOCK LOW, and get hit if BLOCK HIGH. | ||
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I'll be using Jaguar as example: | I'll be using Jaguar as example: | ||
- | * Punch + standing still/ | + | * **PUNCH** |
- | * Punch + Back = a heavy punch/ | + | * **PUNCH** |
- | * punch + down = a crouching punch | + | * **PUNCH** |
- | * punch + down + forward | + | * **PUNCH** |
- | * punch + down + backward | + | * **PUNCH** |
> Note: I'll be using these terms for the Starter Guide, but the rest of the website uses numbers instead of directions, as that's what most OMF fans are used to and it reads easier when used to it. (Example Backward + Punch = 4P per the direction on the numerical pad on the keyboard). | > Note: I'll be using these terms for the Starter Guide, but the rest of the website uses numbers instead of directions, as that's what most OMF fans are used to and it reads easier when used to it. (Example Backward + Punch = 4P per the direction on the numerical pad on the keyboard). |