User Tools

Site Tools


omf2097:pyros_frames

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
omf2097:pyros_frames [2022/06/13 19:58] – created aokmaniac13omf2097:pyros_frames [2022/09/18 14:15] (current) aokmaniac13
Line 19: Line 19:
  
 ^5P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^5P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_5p1.png }} {{ omf2097:pyros_5p2.png}}|  2  |  4  |  4  |  +1  |  4.0   -  |  LH  |  -  |+|{{omf2097:pyros_5p1.png }} {{ omf2097:pyros_5p2.png}}|  2  |  4  |  4  |  +1  |    -  |  LH  |  -  |
 |:::|Jab. Mercifully, Pyros has a decent jab. However, it doesn't do anything except hit high and fast. The usual uses (like starting air juggles) apply. To moves of which little is expected, little is given.|||||||| |:::|Jab. Mercifully, Pyros has a decent jab. However, it doesn't do anything except hit high and fast. The usual uses (like starting air juggles) apply. To moves of which little is expected, little is given.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^4P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^4P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_4p1.png }} {{ omf2097:pyros_4p2.png}}|  3  |  7  |  10  |  -3  |  17.5   -  |  LH  |  -  |+|{{omf2097:pyros_4p1.png }} {{ omf2097:pyros_4p2.png}}|  3  |  7  |  10  |  -3  |  35   -  |  LH  |  -  |
 |:::|Fierce. Pyros delivers a standing uppercut. Like Nova's fierce, great for punishing things but not a good poke. It's not even much of an anti-air. Your opponent shouldn't realize you have a fierce until you kill them with it in a huge combo.|||||||| |:::|Fierce. Pyros delivers a standing uppercut. Like Nova's fierce, great for punishing things but not a good poke. It's not even much of an anti-air. Your opponent shouldn't realize you have a fierce until you kill them with it in a huge combo.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^5K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^5K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_4k1.png}}|  7  |  4  |  7  |  0  |  10.0   -  |  LH  |  -  |+|{{omf2097:pyros_4k1.png}}|  7  |  4  |  7  |  0  |  20   -  |  LH  |  -  |
 |:::|Pyros shoots a small jet of flame at waist level. Like all Pyros' kick attacks, it has priority over anything else, but the range and startup are so bad it doesn't see much play.|||||||| |:::|Pyros shoots a small jet of flame at waist level. Like all Pyros' kick attacks, it has priority over anything else, but the range and startup are so bad it doesn't see much play.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^4K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^4K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_4k1.png }}{{ omf2097:pyros_4k2.png}}|  5  |  8  |  12  |  -7  |  15.0   -  |  LH  |  -  |+|{{omf2097:pyros_4k1.png }}{{ omf2097:pyros_4k2.png}}|  5  |  8  |  12  |  -7  |  30   -  |  LH  |  -  |
 |:::|Like K, but the flame is bigger and slower. This move is great for getting someone off you: although it leaves you at a disadvantage even when it hits, it's guaranteed to beat their shenanigans and push them back quite a bit. Stops rushing attacks (including key moves like Katana's slide) cold. Use often.|||||||| |:::|Like K, but the flame is bigger and slower. This move is great for getting someone off you: although it leaves you at a disadvantage even when it hits, it's guaranteed to beat their shenanigans and push them back quite a bit. Stops rushing attacks (including key moves like Katana's slide) cold. Use often.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^3P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^3P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_3p1.png }} {{ omf2097:pyros_3p2.png}}|  1  |  5  |  4  |  0  |  4.0   -  |  LH  |  -  |+|{{omf2097:pyros_3p1.png }} {{ omf2097:pyros_3p2.png}}|  1  |  5  |  4  |  0  |    -  |  LH  |  -  |
 |:::|Low jab. Slow compared to other bots, but it's Pyros' fastest move, so you may need to call upon it every once in a while (as Pyros is quite slow generally). Chains into itself to create distance.|||||||| |:::|Low jab. Slow compared to other bots, but it's Pyros' fastest move, so you may need to call upon it every once in a while (as Pyros is quite slow generally). Chains into itself to create distance.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^2P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^2P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_3p1.png }} {{ omf2097:pyros_3p2.png}}|  2  |  7  |  5  |  0  |  11.0   -  |  LH  |  -  |+|{{omf2097:pyros_3p1.png }} {{ omf2097:pyros_3p2.png}}|  2  |  7  |  5  |  0  |  22   -  |  LH  |  -  |
 |:::|Low strong. Same animation as low jab, but slower and therefore worse. This move is overshadowed by Pyros' other low moves in every way.|||||||| |:::|Low strong. Same animation as low jab, but slower and therefore worse. This move is overshadowed by Pyros' other low moves in every way.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^1P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^1P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_1p1.png }} {{ omf2097:pyros_1p2.png}}|  3  |  7  |  9  |  -2  |  17.5   -  |  LH  |  -  |+|{{omf2097:pyros_1p1.png }} {{ omf2097:pyros_1p2.png}}|  3  |  7  |  9  |  -2  |  35   -  |  LH  |  -  |
 |:::|Low fierce. Pyros does a straight punch low to the ground with surprising speed and power. Quite good, but watch out for its bad recovery. It chains into another db+P or a special move up close. Will usually beat or trade in your favor with most anti-low attacks because Pyros is so tall. Very powerful.|||||||| |:::|Low fierce. Pyros does a straight punch low to the ground with surprising speed and power. Quite good, but watch out for its bad recovery. It chains into another db+P or a special move up close. Will usually beat or trade in your favor with most anti-low attacks because Pyros is so tall. Very powerful.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^3K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^3K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_1k1.png}}|  3  |  3  |  5  |  0  |  3.5   -  |  L  |  -  |+|{{omf2097:pyros_1k1.png}}|  3  |  3  |  5  |  0  |    -  |  L  |  -  |
 |:::|Low short. Slow as usual, but very safe with good range, and chains into itself. Use for random bits of damage (since Pyros has no good low moves) and to create the illusion of vulnerability.|||||||| |:::|Low short. Slow as usual, but very safe with good range, and chains into itself. Use for random bits of damage (since Pyros has no good low moves) and to create the illusion of vulnerability.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^2K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^2K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_1k1.png}}|  6  |  4  |  8  |  -1  |  10.0   -  |  L  |  -  |+|{{omf2097:pyros_1k1.png}}|  6  |  4  |  8  |  -1  |  20   -  |  L  |  -  |
 |:::|Low forward, same animation as low short but slower and more powerful. Useful in air combos, but that's it. If you wanted a slow flame attack, there are plenty of better options.|||||||| |:::|Low forward, same animation as low short but slower and more powerful. Useful in air combos, but that's it. If you wanted a slow flame attack, there are plenty of better options.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^1K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^1K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_1k1.png }} {{ omf2097:pyros_1k2.png}}|  8  |  8  |  12  |  -9  |  15.0   -  |  L  |  -  |+|{{omf2097:pyros_1k1.png }} {{ omf2097:pyros_1k2.png}}|  8  |  8  |  12  |  -9  |  30   -  |  L  |  -  |
 |:::|Low roundhouse. The flames extend longer and are slower to come out than Pyros' other low kicks. While it can sometimes take opponents by surprise and works decently for punishing duckable moves, it's just far too slow to be good.|||||||| |:::|Low roundhouse. The flames extend longer and are slower to come out than Pyros' other low kicks. While it can sometimes take opponents by surprise and works decently for punishing duckable moves, it's just far too slow to be good.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^j.P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^j.P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_jp1.png }}{{ omf2097:pyros_jp2.png}}|  1  |  10  |  4  |  -  |  12.5   -  |  H  |  -  |+|{{omf2097:pyros_jp1.png }}{{ omf2097:pyros_jp2.png}}|  1  |  10  |  4  |  -  |  25   -  |  H  |  -  |
 |:::|Air-to-air. Pyros spreads out both his huge arms, and since Pyros doesn't need agility, the trade with other air attacks will be in your favor. Although it's really unsuited for jumping in, you'll have to try it occasionally as an alternative to Jet Swoop.|||||||| |:::|Air-to-air. Pyros spreads out both his huge arms, and since Pyros doesn't need agility, the trade with other air attacks will be in your favor. Although it's really unsuited for jumping in, you'll have to try it occasionally as an alternative to Jet Swoop.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^j.K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^j.K  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_jk.png}}|  6  |  9  |  5  |  -  |  10.0   -  |  H  |  -  |+|{{omf2097:pyros_jk.png}}|  6  |  9  |  5  |  -  |  20   -  |  H  |  -  |
 |:::|Every OMF player yells at the computer in frustration the first time they see Pyros jet AWAY from the opponent after a slow, unwieldy jumpkick, ending their possibilities of a followup and earning them a quick ticket to being juggled. Usable in very limited situations, such as running away.|||||||| |:::|Every OMF player yells at the computer in frustration the first time they see Pyros jet AWAY from the opponent after a slow, unwieldy jumpkick, ending their possibilities of a followup and earning them a quick ticket to being juggled. Usable in very limited situations, such as running away.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^j.2K Jet Swoop  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^j.2K Jet Swoop  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_j2k1.png }}{{ omf2097:pyros_j2k2.png }}{{ omf2097:pyros_j2k3.png}}|  9  |  14  |  4*  |  -  |  17.5   -  |  H  |  -  |+|{{omf2097:pyros_j2k1.png }}{{ omf2097:pyros_j2k2.png }}{{ omf2097:pyros_j2k3.png}}|  9  |  14  |  4*  |  -  |  35   -  |  H  |  -  |
 |:::|Jet Swoop. Pyros' best attack. Robots without an anti-air (and even some who have one, like Thorn) are at Pyros' mercy when you abuse this attack. Be sure to aim it so it hits the opponent's knees, so it's safe and juggles into db+P for loads of damage. You can use it close to the ground as a glorified overhead, but that's dangerous. Stick to using it to punish whiffed moves.|||||||| |:::|Jet Swoop. Pyros' best attack. Robots without an anti-air (and even some who have one, like Thorn) are at Pyros' mercy when you abuse this attack. Be sure to aim it so it hits the opponent's knees, so it's safe and juggles into db+P for loads of damage. You can use it close to the ground as a glorified overhead, but that's dangerous. Stick to using it to punish whiffed moves.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^25P Fire Spin (Air OK)  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^25P Fire Spin (Air OK)  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_25p1.png }}{{ omf2097:pyros_25p2.png }}{{ omf2097:pyros_25p3.png}}|  4  |  19  |  15   -  |  15.0+15.0   -  |  LH  |  -  |+|{{omf2097:pyros_25p1.png }}{{ omf2097:pyros_25p2.png }}{{ omf2097:pyros_25p3.png}}|  4  |  5(2)5(1)4  |  17   -12  |  30+30   -  |  LH  |  -  |
 |:::|Fire Spin. The much-maligned Fire Spin has exactly one real advantage: it hits twice for over 30% stun damage each. If it were near-instant, like most other high-priority specials in the game, it would be Pyros' get out of jail free card when he's getting rushed (it's quite difficult to punish when blocked). Instead, use it as a protection against crossups / fake crossups.|||||||| |:::|Fire Spin. The much-maligned Fire Spin has exactly one real advantage: it hits twice for over 30% stun damage each. If it were near-instant, like most other high-priority specials in the game, it would be Pyros' get out of jail free card when he's getting rushed (it's quite difficult to punish when blocked). Instead, use it as a protection against crossups / fake crossups.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^656P Pyro Thrust (Air OK)  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^656P Pyro Thrust (Air OK)  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_656p1.png }}{{ omf2097:pyros_656p2.png}}|  2  |  15  |  9  |  -19  |  15.0   -  |  LH  |  -  |+|{{omf2097:pyros_656p1.png }}{{ omf2097:pyros_656p2.png}}|  2  |  15  |  9  |  -19  |  30   -  |  LH  |  -  |
 |:::|Thrust Attack. Pyros' “signature move” is actually quite bad unless you have high agility: eminently punishable when blocked, not all that fast, doesn't combo into anything, and will actually lose to good mid-hitting normals like Gargoyle's f+K. You can't even use it as a fake, since it has recovery when it whiffs. Avoid this move.|||||||| |:::|Thrust Attack. Pyros' “signature move” is actually quite bad unless you have high agility: eminently punishable when blocked, not all that fast, doesn't combo into anything, and will actually lose to good mid-hitting normals like Gargoyle's f+K. You can't even use it as a fake, since it has recovery when it whiffs. Avoid this move.||||||||
 |:::|:::|||||||| |:::|:::||||||||
  
 ^65656P Extended Pyro Thrust  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^65656P Extended Pyro Thrust  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:pyros_656p1.png }}{{ omf2097:pyros_656p2.png}}|  2  |  15  |  12  |  -22  |  17.5   -  |  LH  |  1-10 Projectile  |+|{{omf2097:pyros_656p1.png }}{{ omf2097:pyros_656p2.png}}|  2  |  15  |  12  |  -22  |  35   -  |  LH  |  1-10 Projectile  |
 |:::|Super Thrust Attack. The useful version of the Thrust Attack, this really IS the attack that defines a Pyros player. Why is it so much better? It goes through projectiles, it's extremely fast once it gets going, and the hitbox is so huge that it hits jumpers on their way up, crouchers, jumpers on their way down (with the flames on Pyros' back), and everyone in between. It doesn't have all that much priority per se, and it's the most easily punishable move in the game, but it takes advantage of Pyros' size very well. Once you've established your proper spacing, barrel through their whiffed move with this and laugh. Also punishes a blocked Rising Blade or Shadow Rolling Thunder.|||||||| |:::|Super Thrust Attack. The useful version of the Thrust Attack, this really IS the attack that defines a Pyros player. Why is it so much better? It goes through projectiles, it's extremely fast once it gets going, and the hitbox is so huge that it hits jumpers on their way up, crouchers, jumpers on their way down (with the flames on Pyros' back), and everyone in between. It doesn't have all that much priority per se, and it's the most easily punishable move in the game, but it takes advantage of Pyros' size very well. Once you've established your proper spacing, barrel through their whiffed move with this and laugh. Also punishes a blocked Rising Blade or Shadow Rolling Thunder.||||||||
 |:::|:::|||||||| |:::|:::||||||||
omf2097/pyros_frames.1655171936.txt.gz · Last modified: 2022/06/13 19:58 by aokmaniac13