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Air Control

If you jump over an opponent, you can tap or hold back (4) to turn around in the air. This allows every HAR in the game to perform some type of crossup attack. You cannot perform a turnaround if you use a special which starts on one side of the opponent and ends at the other side.

Hit Detection

A hit is registered when a HAR's collision coordinate intersects with your opponent's sprite. On this wiki, collision coordinates are shown and represented by a yellow dot. Because of this unique system, HARs with larger bodies or awkward protrusions are naturally disadvantaged in neutral situations.

omf2097/unsorted.txt · Last modified: 2023/04/22 10:32 by joneirik