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The usual WIP
Current findings:
* Enemies doesn't take losses from player. * Enemies seemingly only fight those on the same side as player. * So if a single enemy is below player, they can't fight anyone. * If there is an even number above player, a random can't fight. * There's also a random element to if any get to fight. * Initial test seems to place this around 60% but unknown factors. * When picking fights, the top and bottom or closest to player often ignores. * Meaning that opponents in middle of groups get higher chances. * Wins seems to give rewards, and they can upgrade with winnings like player. * They don't upgrade if they don't win enough to get money.
Rank | Matches |
---|---|
p | 10 |
1 | 4 |
2 | 5 |
4 | 6 |
5 | 6 |
6 | 5 |
7 | 6 |
8 | 6 |
9 | 7 |
10 | 7 |
11 | 5 |