Likely too powerful for the players, and adds more complexity (by things to keep track off) than I'd be comfortable with for anything but very experienced players.
Too powerful for the players, and against adds more complexity though things to keep track off.
Likely way too spiky, and makes almost the entire game resolve around the events.
Interesting idea, could make some strange mixes of top and bottom card effect combinations.
No good ideas yet.
Problem:
Idea:
I believe something Eric has said before is giving shadows 1 energy to start with because 0 energy with their high cost cards is very oppressive
Problem:
Idea:
Serpent Problems:
Simple Remove:
Aspect: Ben's suggestion
Aspect: Growth Through Sacrifice
Basically
Other Serpent ideas:
Invasion (Scenario) - Theme: Strong coastal, slowly invade inland.
Pro:
Con
Alternative strong start to Guard the Isle's Heart, with a difficulty bump rather than a minus. Difficulty should be around +1
WIP
Both the spirits and the invaders come prepared to the fight.
Pro:
Con:
Alternative version/addon
Escalation:
Marauders (Adversary) - Theme: Scouts + Ravage.
Escalation:
Difficulty:
Commonly removed cards: