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joneirik:rpg:gm_5e_wygol_char

Character Rules

Books Allowed

  • Players Handbook
  • Xantar's Guide to Everything

Books I have, ask if you want something specific from:

  • Dungeon Master Guide
  • Monster Manual
  • Sword Coast Adventure Guide

Group Connections

Stealing this from IKRPG page 168.

The players have formed a Mercenary Company by themselves, it has just started out and they have ambitions to grow it larger.

  • Company Name: Kelemvor's Justice
    • Leader: (F) Roland
    • Marshal: (M) Gunther
  • Contacts: Church of Kelemvor
  • Contacts: Military of Damara
  • Bonus Proficiency: (Pick one for free)
    • Animal Handling
    • Medicine
    • Religion
    • Gaming Set
    • Musical Instrument
    • Land Vehicle

Goals:

  • 1
  • 2
  • 3

Short background story: <goes here>

Character Limitations

Races Allowed:

  • Human (Alternative)
  • Dwarf
  • Elf (Not Drow)
  • Halfling
  • Gnome
  • Half-Elf (*)
  • Half-Orc (*)

Races Not Allowed:

  • Dragonkin (They doesn't exist in FR per 2/3E era)
  • Tiefling (They where optional in FR per 2/3E era, also I'd have to re-design them back to their 2E version)
  • Drow Elf (Just No)

Stigma

All races other than human will receive a Stigma, which defines how humans view and treat them. Based on their stereotypical perceptions of the said race or half race variant. This is a tool to help separating the races from each others in a role-play situation. These are not something I'll finish before hand, I'll make them as I need them, aka players makes a race.

joneirik/rpg/gm_5e_wygol_char.txt · Last modified: 2019/06/25 11:30 by 127.0.0.1