+1 racial bonus on attack rolls against water creatures, including extraplanar creatures from the Elemental Plane of Water.
-1 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities used by water creatures, including extraplanar creatures from the Elemental Plane of Water.
Desert Half-Elf
Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
+2 racial bonus on Sense Motive checks: A desert half-elfs survival often relies on his ability to gauge the social situation.
No racial bonus on Listen checks.
Dragon arc-type: Brass
Dark tan skin
dark red hair, sticks out in wild shapes, spikes
eyes have metallic sheen, amber
slight smell of sand
enjoys warmth and sun
notoriously talkative
Breath: (drm77)
(2) Frost Breath (cone, cold damage)
(5) Slow Breath (cone, Slow 2 round, fort save 1 round)
Invocations: (drm78)
(1) Beguiling Influence
(3) Endure Exposure
(6) Humanoid Shape
(*) Draconic Knowledge
(*) Enthralling Voice
(*) Walk Unseen
Feats:
(-) Dragontouched (+1 hp, spot, listen, search, save vs sleep/paralyze)
(1) Skill Focus: Diplomacy
(3) Negotiator (Diplomacy/Sence Motive)
(6) Skill focus: Bluff
(*) Persuasive (Bluff/Intimidate)
(*) Entangling Exhalation (Races of the Dragon)
(*) Ability Focus (MM1, +2 dc to breath)
(*) Extra Invocation (Complete Arcane, extra Least)
Skills:
(9) Diplomacy (32)
(9) Bluff (24)
(5) Sense Motive (3)
(5) Knowledge Noble (6)
(9) Intimidate (23)
(8) Use Magic Device (12)
—
Diplomacy:
9 Ranks
+4 Cha 18
+2 Half Elf
+2 Synergy: Bluff
+2 Synergy: Noble
+2 Synergy: Sense Motive
+2 Negotiator
+3 Skill focus
+6 Beguiling Influence
Total +32
Bluff:
9 Ranks
+4 Cha 18
+2 Persuasive
+3 Skill focus
+6 Beguiling Influence
Total +24
Intimidate:
9 Ranks
+4 Cha 18
+2 Persuasive
+2 Synergy: Bluff
+6 Beguiling Influence
Total +23
+3 Circlet of Persuasion
+2 Cloak of Charisma
joneirik/rpg/diplo_dfa.txt · Last modified: 2016/12/04 10:25 by 127.0.0.1