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joneirik:gw2:gw2_stats

GW2 Stats redesign

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Because I hate the current design, and how useless half the stats are, and how rock/scissor/paper they work.

Instead each stat should give you uses and bonuses for multiple situations and play styles.

Old

  • Power (Godstat )
  • Precision (Needs power to be very useful )
  • Toughness (Only reduces Power damage, does nothing against condi )
  • Vitality (Only useful to survive burst, prolongs bad situation )
  • Healing Power (To low efficiency to be worth it on anything, good synergy with toughness )
  • Condition Damage (godstat )
  • Ferocity (useless without power+precision )
  • Boon Duration (best defensive stat, best support, almost impossible to get )
  • Condition Duration (secondary good condi stat, hard to get, useful for support )

New

  • Damage (=Power. Damage is king )
  • Critical (=Precision+Ferocity. Tune the numbers down a bit )
  • Defense (=Toughness+“-“Condition Duration. Makes it work against both power/condi damage )
  • Health (=Vitality+Healing Power. gives more health and heals health better, lets you survive bursts, and gives you an edge in longer fights with sustain. )
  • Malice (=Condition Damage. Damage is king )
  • Support (=Boon Duration + Condition Duration. Boons is the best support in the game, Condi Duration second best for things like criple, chill, imob, vulnerability and other none damaging condis. )

Numbers would need to be crunched and adjusted, and this probably would require a lot of redesign in the game, items, traits, classes etc.

Tri-Stats

This idea would make a physical damage build require only 2 stats (Damage+Critical), thus the third stat is optional if you want to go defensive, party support, or mix into condition damage etc.

This would make a condition build want to have at least 2 stats (Malice+Support for the condi duration which also gives boon duration), the boon duration will actually help this stay a attrition type of gameplay. And you can pick a third stat for defensive, pick up critical for using traits and sigils that triggers on crits.

If you want to go tanky you have several options from Defense+Health for the traditional bunker style, to mixing in Support for hte boon duration and also helping the team. If you go all 3 you will hit like a wet noodle so most will mix in at least one of the damage stats. Damage for the traditional soldier style, or Malice for the Dire style.

Example Tri-Stats

  • Apothecary = Malice, Support, Defense
  • Berserker/Assassin = Critical, Damage, ???
  • Carrion = Damage, Malice, Health
  • Cleric = Damage, Support, Defense
  • Dire = Malice, Defense, Health
  • Knight/Cavalier = Critical, Damage, Defense
  • Magi = Critical, Support, Health
  • Nomad = Support, Defense, Health
  • Rabid = Critical, Malice, Defense
  • Ravager/Sinister = Critical, Damage, Malice
  • Shaman = Malice, Support, Health
  • Soldier = Damage, Defense, Health
  • Valkyrie = Critical, Damage, Health
  • Zealot = Critical, Damage, Support
joneirik/gw2/gw2_stats.txt · Last modified: 2015/08/15 21:42 by 127.0.0.1