Just to have a way of categorising different scales of coop.
MMO's are supposed to be coop games, where players work together to overcome challenges, in the theme of old Fantasy books etc. That's the basic premise the entire games are built around, and yet I don't feel they do a good job out of it.
Empower
Forced
Ignored
Efficiency (negative)
Content (negative)
Empower:
Forced:
Ignored:
Type A, everything is optional but is generally enhanced by playing coop, unless the skill level or gearing is very out of whack.
Type B, Type C with heroes since it's often easier and more reliable to just use heroes.
Honestly GW2 is a mix of all 3 types, depending on where and what you do in the game at the time.
Type B, can be Type C in Open-World/Fates
I can't make a proper judgement of this game, since I haven't gotten far enough into it to really judge all the later mechanics and modes. But the start where every new player has to go through is Type C, where the main motivation for other players is more damage and trivialise content.
Empower:
Ignored:
Negative:
Type C, it's more a “come help me with this, I'm too lazy/bored to do it solo.” kind of experience.
Despite the camera locking you in, I still feel the rest of the mechanics is strong enough to put the game into Type A. Some character combinations might not work very well though.
Type A, despite some minor forced elements.
Type A, despite some minor forced elements, but that is mostly because the game itself is built around those same forced elements, even in singleplayer.
Type C, really feels like they just slapped on the option and ignored it.
Type A, pretty much the definition.