Table of Contents

Stats

/home/omf2097/

Trying out figure out how the stats in the game works numerically. This relates to the built in damage numbers of the .AF files, and what the max hit points are of each character. Also move speed in regards to agility and how this is handled (not frame skips).


Pilot Stats

Power

Damage Multipliers

PilotPowerMultiplier
Custom Pilot00.6667
Crystal50.8333
Angel70.9
Milano70.9
Christian90.9667
Jean-Paul90.9667
Ibrahim101.0
Steffan131.1
Cossette141.1333
Raven141.1333
Shirro201.3333

Agility

Agility increases all movement speed of all types, but does not change the speed of actual attack animations.

Agility affects:

Further testing has revealed that Agility does not in fact affect “Hit-Push”, so removed that section. Hit-Push looks to be a static distance for all moves.

Agility does not affect:

Velocity/Acceleration Multipliers

PilotAgilityMultiplier
Custom Pilot00.6667
Shirro10.7
Ibrahim10.7
Raven40.8
Christian70.9667
Cossette80.9333
Steffan90.9667
Jean-Paul101.0
Angel101.0
Crystal161.2
Milano201.3333

Endurance

Endurance affects total Hitpoints and Stun capacity.

Base Health

HARBase Health
Jaguar200
Shadow190
Thorn210
Pyros220
Electra190
Katana200
Shredder210
Flail210
Gargoyle190
Chronos200
Nova230

Pilot Endurance

PilotEnduranceMultiplier
Custom Pilot00.78
Milano40.906
Steffan81.032
Shirro81.032
Cossette81.032
Crystal91.0635
Jean-Paul111.1265
Raven121.158
Angel131.1895
Christian151.2525
Ibrahim201.41

Player Power Setting*

01234567
2.252.01.751.51.251.00.750.50

*Approximate values


Notes

Each HAR has own entries for multiple speed settings like movement back and forth, jumping and falling speed. These set a standard for each HAR, and is probably modified by the Agility stat, and upgrades.

Each HAR has a separate damage stat on each separate attacks, these work as base number. These are probably modified by the Power stat and upgrades.

Formulas

Possible formulas Kat dredged up from files, might or might not be accurate. ; seems like real_endurance = har_endurance * pilot_endurance / 23;

Derived by inspecting the game using CheatEngine
Total HP = (.78 + .0315*Endurance) * Base Health * Vitality% * Opponent's power setting
Found by Kat, confirmed by aokmaniac13

Single Player
Damage = Base Damage * (20 + Power) / 30 + 1
Stun = (Base Damage + 6) * 512

Tournament Mode
Damage = (Base Damage * (25 + Power) / 35 + 1) * leg/arm power * armor
Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256

Terms:


Stun formula by Insanius/aokmaniak13:

The stun cap is calculated as follows
HAR Endurance * 3.6 * (Pilot Endurance + 16) / 23