Table of Contents

1 - Basic

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Core Reconstruct:

  1. Basic
    • Dice
    • Critical
    • Stats
    • Health (Vitality & Wounds)
  2. Rounds/Turns
    • Action Points
    • Actions
  3. Movement
    • Squares
    • Facing
    • Movement
  4. Misc
    • Terrain
    • Vision
    • Effects
  5. Temp
    • Traits
    • Equipment
    • Monsters

Basic

Dice

2D6 +Primary (PAE) +Static (S) +Dynamic (D) VS Challenge (C)

Challenge

For using stats as skills, typical skill challenges:

For things that are brainless easy but has a tiny chance of failure just fail it on 1+1, similar something nearly impossible that could theoretically work allow it on 6+6. Not to be confused with things that are clearly impossible to fail or succeed no need to roll for those.

In general, avoid too much bonuses/penalties to the Challenges, they're set with the bell curve of 2d6 in mind, and a random +2 bonus or penalty (bonus to challenge) can end up negating the point of the roll.

Critical

Critical Hit

Critical hits doesn't do anything by themselves, but some rules refers to them.

Automatic Hit/Miss

Fumble

Stats

Primary Stats:

Secondary Stats:

Secondary stats are generated by primary stats:

WIP numbers

Tertiary Stats

Remaining stats:

Health

This part is still mumbo jumbo

Run the default for now, Vit/Wnd 20-30 each, 6+6 bypass armor. Apply debuff (?) on wounded.

debuff + bleed?

Round

In combat the game uses a Round/Turn order to determine when a Character can make actions. When combat starts, all Characters rolls an Initiative roll. Then the GM writes up the order and goes through all Characters in Initiative order, letting them each have a Turn to do their actions. Once all Characters have taken their Turn, the Round is over. If the combat is not resolved yet, start a new Round, but keep the Initiative Order.

Round

Turn

Initiative

Action Points

Actions

Movement

Squares

Facing

Examples:

F F F F F
F F F F F
F F C F F
B B B B B
B B B B B
F F F F F
F F F F B
F F C B B
F F B B B
F B B B B

Movement

More focus ?

Misc

Terrain

Down prioritized for now.

Vision

Down prioritized for now.

Effects

Basic Required

Temp

Traits

General Basic traits available for testing:

Equipment

Armors:

Weapons:

Monsters