+1 racial bonus on attack rolls against water creatures, including extraplanar creatures from the Elemental Plane of Water.
-1 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities used by water creatures, including extraplanar creatures from the Elemental Plane of Water.
Desert Half-Elf
Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
+2 racial bonus on Sense Motive checks: A desert half-elfs survival often relies on his ability to gauge the social situation.
No racial bonus on Listen checks.
Dragon arc-type: Brass
Dark tan skin
dark red hair, sticks out in wild shapes, spikes
eyes have metallic sheen, amber
slight smell of sand
enjoys warmth and sun
notoriously talkative
Breath: (drm77)
(2) Frost Breath (cone, cold damage)
(5) Slow Breath (cone, Slow 2 round, fort save 1 round)
Invocations: (drm78)
(1) Beguiling Influence
(3) Endure Exposure
(6) Humanoid Shape
(*) Draconic Knowledge
(*) Enthralling Voice
(*) Walk Unseen
Feats:
(-) Dragontouched (+1 hp, spot, listen, search, save vs sleep/paralyze)
(1) Skill Focus: Diplomacy
(3) Negotiator (Diplomacy/Sence Motive)
(6) Skill focus: Bluff
(*) Persuasive (Bluff/Intimidate)
(*) Entangling Exhalation (Races of the Dragon)
(*) Ability Focus (MM1, +2 dc to breath)
(*) Extra Invocation (Complete Arcane, extra Least)