Table of Contents

Organizing the data for SunlessCitadel: 1

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Notes

Level: Surface

Make temple of Gond outside of town, near the entrance to the temple itself, so it can guard and watch over. function as a watch tower, with armory. and guards. have a basic store inside, let players buy things from the armory. Limit to money transaction. Can order special equipment from town or Gnimsh. this way I can mostly skip the entire town itself since it serves no purpose.

Mission clear out the dungeons of at least some of the dangers down there, and get down to the level two, and find out of the Gulthas Tree is still dead or if it back.

Level: Dungeon 1

Tribes (numbers, territories, tactics, guards, patrols, defenses), Map (territories, a couple of new doors, and marking out defenses), and write out the named characters, and just write up the other monsters in a format I prefer.

traps, rats random tables, finish items, place items.

Goals, bypass and get to level 2.

Level: Dungeon 2

limited number but pre-set encounters. the white dragon, the blood skeleton bugbear and his rats. The Druids Groove. Safe room temple, blood skeleton horde.

Anhkeg cr3 Assassin Vine cr3 Shrieker cr1 Thorny cr3 Weedwhip cr2 Archer Bush cr2 bloodbrush cr2

In general much faster, larger and more specific encounters. Once beat the groove and move into the last room, move into end scene.

Level: End

Add new cave access to underdark near the groove. End starts when finishing encounter in Groove, and get into the Groove proper, and can talk to Belak. After a talk with Belak and learning what has happened. The drow will surround and ambush, asl to surrender, Seelnay will assist Drow if in group, but make them keep players safe and alive.

regardless if they start fighting or surrendering, or try to stall the talks, the caves will start collapsing (after effect of killing some of those tree monsters in the pre groove). And the only safe way to escape will be to the underdark with the drow. New offer of surrender or left alone to die.

Either stop to move to Act2, or let them sit and talk around campfire to get to know the Drow first.

Organizing the data for SunlessCitadel: 2

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wiki

General premise: group already completed Sunless Citadel, now 5 years later, a new group of adventurers are set to check that it is still cleaned up.

Anyone that survived will return, and some that could have snuck away

Gnimsh will have setup a lab right outside of the town and act as quest giver.

Anyone dead is still dead

dealing with the consequences of these changes.

Map

No big changes, but change the first door.

Also divide level 1 into 5 areas for simplicity, and map out which areas falls in under which later on. Also rewrite the map entries for some.

Kobold Warrens:

Hobgoblin Territory:

Undead Warrens:

Rat Hive:

The Beginning:

Factions

Changes to existing and new factions within the first level of the Citadel.

Kobolds

History: The adventurers fought and defeated the kobolds warriors and queen, and left her for dead. The non combatants survived by barricading the main room from the inside, and the adventurers didn't get in.

Current: The queen has stirred the kobolds up, rebuilt them, and militarized them. They are now very hostile towards all humanoids, and believes anyone to be enemies on the spot. Military tactics, proper weapons and arms, training, loyalty and dedication.

NPC: queen, priest

Politics: War with hobgoblins, rats, undead, and adventurers.

Hobgoblins

History: The old goblin tribe was destroyed to the last soul by the adventurers. Some HobGoblins heard of this from a single survivor, and went to investigate. They moved in and tried to build up their power here, but the kobolds already held the greater strength.

Current: Being stronger than kobolds, and organized enough to fight against them, the HobGoblins have held out, but is unable to push back the Kobolds due to their militant tactics and numbers. They are looking for something that can help them to tip the scales.

NPC: boss, daughter

Politics: War with kobolds, rats. Tries to avoid undead which are far off anyways. Are open to talk to adventurers, but easilly provoked to attack if they think they are prey.

Undead

History: The old Dragon Priest Troll was revived and slaughtered again by the adventurers, unfortunately for everyone the evil old bastard refused to be gone and returned in another form, and keeps terrorizing the halls.

Current: He still stays in his rooms, and most of the undeads he create also sticks to the same places. but anything that wanders in are in danger. He has made his skeletons reset the traps and added a few more.

NPC: the new dragon priest

Politics: kill all

Rats

History: Not much to it, they are a fairly mindless lot, but the old queen of the rats was killed when the adventurers freed a Hound Arcon, and this has greatly diminished their numbers, and thus areas they control. Lots of rats died that day.

Current: They have regrown a good bit, and gotten a new leader like creature. And have regained enough room after the goblins was destroyed in areas that the kobolds didn't want.

NPC: new leader ? (were rat, sentinent rat, cranium rat ?)

Politics: Eat all

Organizing the data for SunlessCitadel: 3

Notebook

Tribes

Rats

not set presence, triggers+dice + nest self defense ambush guard food nest defend attack sleeping attack wounded steal foodrats, dire rats

undead

skelies in south, passive, unless lead. undead hobgoblin boss held semi sentinent hobgoblin boss lead undead revenge on all attacks players insane

small + med skelies 1d6 room return bloodsoaked skelies troll skely

drow

Seelnay only, prisoned by hobgoblins wants freedom unite with other drows l2

kobold

home safe guard halls near patrol territory fight as pallanx sorc leader hates adventurers defensive positions #30-40 warriors

Hobgoblins

territory home guard patrol home safe guard patrol alarm response Prison seelnay +1d4 kobolds food store throne room, leader + guards + rina

Level2

white dragon size +1 skeleton bugbear druid grove drow