Going south
archery room
listen doors
Otto hears creepy stuff
Roland kicks in door to prison
firebolts first thing that moves, gnome in cage
Meepo + Gunther frees 3 kobolds, they run home
Roland frees gnome
Erky talks about 3 adventurers
joins team, takes gear from dead goblin
Ready for new room
Roland kicks in door
firebolt first thing that moves
door slams in wall, urn moves,
firebolt hits barrel of lamp oil,
everything in south side starts burning
Roland lcoses door, tells everyone to go somewhere else
Goes to north, find empty hall,
listens at north door, hears snoring
Roland tries carefully open door
goblin guard spots and screams alarm.
Fight, 2 goblins die, 1 captured.
Interrogation.
Leave goblin (Guthuk) in archery room with elf pudding.
goes through storage into hall.
listens at all doors, snore at south, nothing north, noise west.
caltrops west and south door,
screams to try bait goblins out.
South door opens, 3 goblins stands shooting out and screams alarm.
West door opens, 4 goblins shoots out.
More globlins comes from further inside.
3 Hobgoblins comes from the north doors.
Gunther tries to hide in south room,
the rest runs back to burned-storage.
Goblins doesn't want to go into caltrops,
1 hobgoblin spots Gunther,
rest attacks storage room.
Players slowly winning, hobgoblin leader retreats.
Players win.
players retreat back to rest-room, grabs barrels of water and loot.
long rest.