Table of Contents

Ramblings of a loon

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Coop in video games


Types

Just to have a way of categorising different scales of coop.


Why I think MMO coop is faulty by design

MMO's are supposed to be coop games, where players work together to overcome challenges, in the theme of old Fantasy books etc. That's the basic premise the entire games are built around, and yet I don't feel they do a good job out of it.

Empower

Forced

Ignored

Efficiency (negative)

Content (negative)


Game Examples


Monster Hunter World

Empower:

Forced:

Ignored:

Type A, everything is optional but is generally enhanced by playing coop, unless the skill level or gearing is very out of whack.


Guild Wars 1

Type B, Type C with heroes since it's often easier and more reliable to just use heroes.


Guild Wars 2

Honestly GW2 is a mix of all 3 types, depending on where and what you do in the game at the time.


Final Fantasy 14

Type B, can be Type C in Open-World/Fates


WarFrame

I can't make a proper judgement of this game, since I haven't gotten far enough into it to really judge all the later mechanics and modes. But the start where every new player has to go through is Type C, where the main motivation for other players is more damage and trivialise content.


Valheim

Empower:

Ignored:

Negative:

Type C, it's more a “come help me with this, I'm too lazy/bored to do it solo.” kind of experience.


Children of Morta

Despite the camera locking you in, I still feel the rest of the mechanics is strong enough to put the game into Type A. Some character combinations might not work very well though.


Trine

Type A, despite some minor forced elements.


Tyrian

Type A, despite some minor forced elements, but that is mostly because the game itself is built around those same forced elements, even in singleplayer.


Ikaruga

Type C, really feels like they just slapped on the option and ignored it.


Board Games (Spirit Island + Sentinels)

Type A, pretty much the definition.