MASTER.DAT contains some interesting animation strings. They are listed in the order they appear in the file: ^ String ^ Notes ^ | hQ10-x-3Q5-x-2L5-x-2M900 | | | hQ10-x-3Q5-x-2L5-x-2M900 | Stadium/Danger Room/Fire Pit/Desert 'thrown into left wall' | | hQ10-x-3Q5-x-2L5-x-2M900 | | | hQ10-x-3Q5-x-2L5-x-2M900 | Stadium/Danger Room/Fire Pit/Desert 'thrown into right wall' | | l20s4sp13zzN3-zzM100 | Bouncing after being thrown (eg shadow's throw) | | l40s4sp13zzN3-zzM100 | | | M900 | | | D300 | | | -x-20ox-20L1-ox-20L2-x-20zzs4l25sp13M1-zzM2 | Knockback on final hit, appended to recoil string | | zzO7-bj2zzO2 | | | ghd3O1000 | | | hQ1-hQ7-x-3Q5-x-2L5-x-2M900 | Power plant 'thrown into wall' | | -x-20s4l25sp13M1-M2 | | | A1-s01l50B2-C2-L5-M400 | | | A1-s01l50B2-C2-L5-M400 | | | -L3-M5000 | Might be 'hit in air' when it results in a stun? Not tested. | | -L2-M5-L2 | 'hit in air', apparently appended to the move's normal 'hit' animation string | | -x-20ox-20L1-ox-20L2-x-20zzM1-zzM2 | Not all of these may be used by the game, but it is known that some of them are.