===== Background/Arena File Format (.BK) ===== |[[omf2097_file_formats|= 50 marks the end of the animations section. When this occurs, the ''next animation'' offset is set to the offset of the current animation. | Next animation | 1 DWORD | Position of next animation relative to start of file, in bytes | | Animation number | 1 BYTE | Unique identifier for animation | ==== Animation Header ==== | Unknown | 1 BYTE | Nul padding? (not for fire pit wandering orb) | | Unknown A | 1 BYTE | Animation to chain to if collision/hit (eg. fire orb 15 -> fire ball 17) | | Unknown B | 1 BYTE | Animation to chain to on no collision/hit(?) (eg. fire orb 15 -> fire orb fade 16) | | Repeat | 1 BYTE | 255 for animations to play on BK start (eg. spotlights on main menu, torches in fire pit, newscaster's lips/eyes), Desert animation (spawn the planes) 0 has 254 in this field. | | Probability | 1 WORD | How likely this is to happen, lower is higher probability, 0 means never. 1 for torches/'cloud of dust' in fire pit, 200 for 'cloud of dust' in desert, 1000 for spikes in spike pit. For example, setting this to 1 for animation 0 in the desert means that planes will always be strafing you. | | Unknown E | 1 BYTE | Arena hazard damage (eg. spike pit, fire pit fireball, electric walls in powerplant)? | | Anim string size | 1 WORD | | | Anim string | N BYTES | Animation string, size is determined by the previous value | There then follows an [[af#Animation|AF Animation Structure]]. ==== Big-Footer ==== After the animations there is a footer structure: | Background image | W*H BYTES | W and H are the ''width'' and ''height'' in the file header | | Num palettes | 1 BYTE | Specifies the number of palettes which follow | ==== Palettes ==== | Palette data | 256 * 3 BYTES | A palette | | Palette remapping tables | 19 * 256 BYTES | See below | The palette remapping tables are maps from image colour indices into palette indices, for various different colour effects. The tables are for: ^ Index ^ Purpose ^ | 0-3 | Fade to black, for shadows | | 4 | Dark blue, for menu backgrounds | ^ Most BK files ^^ | 5-8 | Saturating to white, then black-and-white (newsroom transition?) | | 9-13 | Saturating light blue -> white (lightning flashes?) | | 14-18 | Green (?) | ^ Fire pit [3 palettes: normal, fire, ice] ^^ | ?? | TODO | ^ Desert [4 palettes] ^^ | 5-18 | Slow fade to white | ==== Rest of footer ==== An [[af#big-footer|AF Footer]] follows. ==== Sample Implementations ==== * Deleted on request of Vagabond