====== That Poor Mephit ====== [[start|]] ===== The Mephit and the Pervert ===== Background, concept, and personality: * The wizard summoned familiar, and bound with contract * the Mephit must remain in a sexy female form * and help conduct on "social experiments". * which means to assist in his perverted manias. * Including dressing up, letting him oogle her, * using alter self on familiar link to change her into sexy forms etc. * The mephit "her" self, is actually genderless, * but is fascinated by mortals/humanoids many strange acts and behavior, * So wanted to come to the mortal realm to study them further. * she read up on as much as she could, and gotten fascinated with the * "feelings" that drives these humans and other mortals. * So when the wizard promised that she would have plenty of chance * to learn and experience about feelings she signed right on. * Mephit is actually a curious and positive soul, * that loves jokes and chatting. * But because of her bond to the wizard shes in despair * and feels demoralized and disappointed with everything, * and just wish for this entire situation to be over with. * She is becoming cynical and exasperated, * after one disappointment after another crushing her hopes. --- ===== The Pervert ===== * Irenicus [W6-hm-LN] Diviner * Str 8 * Dex 10 * Con 18 * Int 18 * Wis 10 * Cha 7 Feats: * (-) Summon Familiar * (-) Altertness (Granted by Familiar) * (-) Scribe Scroll * (H) Skill Knowledge (UA Skill Variant) (UMD class skill) * (1) Toughness (+3hp +1hp/lvl after first) * (3) Improved Familiar (Lets him pick Mephit etc) * (W) Craft Wand (Create wands for the Familiar) * (6) Enspell Familiar (Dragon Compendium) (Share spells 1 mile instead of 5 feet) * Improved Toughness (CW) (+1 hp/lvl) * Bonded Familiar (phb2) (Lets Wizard/Familiar take half the damage for each-others 1/day each) * Craft Wondrous Item (Misc items for both) Spells: * Enhance Familiar (SP, l3) --- ===== The Mephit ===== (Basic Water Mephit + Familiar upgrades) Elizabeth [Outsider3-Mephit-TN] (Subtype: Extraplanar, Water) * Size/Type: Small Outsider (Extraplanar, Water) * Hit Dice: (6d4+38=55/2) 27 * Initiative: +0 * Speed: 30, 40fly (average), 30swim * AC: 19 (+1 size, +8 natural) * BaB: +3 * Attack: 2x +6 Claw 1d3+2 * Space/Reach: 5/5 Stats: * Str 14 * Dex 10 * Con 13 * Int 8 * Wis 11 * Cha 15 Saving Throws: * Fort +4 * Ref +3 * Will +5 Misc * Language: Common, Aquan * Proficiency: Simple, Martial Special Attacks: * Breath Weapon (Su) (1D4 rounds: 15-foot cone of caustic liquid, damage 1d8 acid, Reflex DC 13 half. Con based) * Spell-like Abilities (1/Hour: Acid arrow (CL:3). 1/Day: Stinking Cloud spell (DC 15, CL:6). Cha based) * Summon Mephit (Sp) (1/Day: 25% summon water Mephit, as Summon Monster.) Special Qualities: * Damage Reduction 5/magic * Darkvision 60 * Fast Healing 2 (A water mephit heals only if it is exposed to rain or submerged up to its waist in water.) * Improved Evasion (Ex) * Share Spells (5feet) * Empathic Link (Su) * Deliver Touch Spells (Su) * Speak with Master (Ex) Feats * Power Attack * Toughness ^ Skills ^ Ranks ^ Stat ^ Bonus ^ Total ^ | Bluff | 6 | +2 | | +8 | | Escape | 6 | - | | +6 | | Hide | 6 | - | +4 Small | +10 | | Listen | 6 | - | | +6 | | Diplomacy | - | +2 | +2 ??? | +4 | | Disguise | - | +2 | +2 Acting | +2 | | MoveS | 6 | - | | +6 | | Spot | 6 | - | | +6 | | Swim | - | +2 | +8 Racial | +10 | | Use Rope | - | +2 | +2 Bindings | +0 | Note: Also gain all skill ranks from Master (will add) ==== Retrain ==== If I can find a way to retrain stuff, these are good ideas Retrain: * Skill Focus: UMD * Improved Toughness ===== References ===== Enspell Familiar, Dragon Compendium. Shared spells extend to a mile instead of 5ft. This is the big one, as it lets your familiar keep shared buffs while it's off scouting. UA Skill Knowledge (fet, general) pick one skill (UMD) it is now a class skill. [[mephits]]