===== House Rules ===== [[c1|]] Collection of house rules and alternative rules I'm going to be using on my next GM adventure. * [[Epic6|Epic6]] * [[c1_feat|Feat List]] * [[http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm|Armor as Damage Reduction]] (ua111) * [[http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm|Vitality and Wounds Points]] (ua115) * [[http://www.d20srd.org/srd/variant/magic/spellPoints.htm|Spell Points]] (ua153) * Alternative system for saving throws and DC's ----- ==== Epic6 ==== Tags: Rule, Required Summary: This defines level 6 as Epic, and stops level progression after this. Progression after level 6 is done through feats. Note: This also includes a few extra feats that are available after level 6, that can progress classes a little bit further with things like spell-casting etc. ----- ==== Armor as Damage Reduction (UA:111) ==== Tags: Rule, Required Summary: This changes how armors works in the game (but not shields), making characters in heavy armor easier to hit, but harder to damage. NPC: This will affect npc's normally, note the different handling of Natural Armor. ----- ==== Vitality and Wounds Points (UA:115) ==== Tags: Rule, Required Summary: This system alters how HP works in the game, and split it up into two resources, Vitality and Wounds. First act as a buffer shield, and the second is your actual health. NPC: Instead of affecting all npc's with character class levels + monsters, this will instead work on a "case by case" basis. Basically GM uses this on any named or unique character he thinks this should work on. NB: Goodberry, Heal skill, Magical Healing ----- ==== Spell Points (UA:153) ==== Tags: Rule, Required Summary: This changes how spell-casters (of all types) use their spells, giving them a Mana equalent resource called Spell-Points to cast their spells. NPC: works as normal with all spellcasters. ----- ==== Feat List ==== Tags: Optional Summary: Because I will be adding more allowed feats, and removing feats that serves no purpose, and other clutter, I'm making a own Feat-List for reference, with book/page reference where I have it, and links where I can find. This is both to increase variety of builds, and because the Epic6 rules needs a larger amount of feats to begin with. I will also remove anything I dislike. With the added number of feats in PathFinder Core, and the Advanced Players guide, as well as some UA feats we got enough to go with for now. ----- ==== Alternate Save/DC system (coming) ==== Tags: Rule, Required Summary: This system will change the Saving Throws into static defenses, and change the DC's into attack rolls done against these defenses. Reason: Allows GM to roll traps and spells against the players without them knowing ("Take a reflex save", "Why?"). Also allows most casters to actually roll their D20 to "attack" enemies saves, making it more coherent with other types of attacks. ----- ===== Sources ===== List of valid sources is still under consideration, I might just decide to only pick feats I want from books and leave the rest. Books allowed: - Pathfinder - Core Rulebook - Pathfinder - Psionics - D&D 3.5e - Unearthed Arcana (Special) ----- ==== Definitions ==== Definition Core Pathfinder: - Pathfinder - Core Rulebook - Pathfinder - Bestiary Definition Core D20: - D&D 3.5e - Players Hand Book - D&D 3.5e - Dungeon Masters Guide - D&D 3.5e - Monsters Manual Definition Core+: - D&D 3.0e - Deities and Demigods - D&D 3.0e - Epic Level Handbook - D&D 3.5e - Extended Psionics Handbook - D&D 3.0e - Manual of the Planes - D&D 3.5e - Players Hand Book 2 - D&D 3.5e - Unearthed Arcana