====== Campaign: 5E Wygol Village & Sunless Citadel ====== [[start|]] [[5e_c1|]] Organizing for my adventure, in multiple parts. ===== To Do ===== * Setting: Race/Species definition/Half Elf/Orc ==== Priority ===== - Player Updates to Discord. - Prepare the Dungeon/read - Prepare more Town/Villagers - Random Encounters - Sites: Quarry, Mine ==== ToDo: Dungeon ==== * Kobolds: prepares for possible outcomes, red alert. * Goblins: still unprepared, in chaos soon. ==== ToDo: Wygol ==== * Start keeping track of time, and figure out effects. * Nathan and Jacob waiting for news. * Scout returns, wagon ordered, bringing the Squire * Squire arrives, must detail, and plot. * Tim, mental break down, retire, really sorry, make ammends, pay * Hugh realize might give Roland a own room, or with a woman * Richter waiting to see how the adventurers manage. ==== ToDo: Extra ==== * Start preparing ruined forts/mines, too strong for now. * Encourage players to rather get familiar with land, scout. * Setup villagers (details) * Random Encounter tables (re-use caravan ones) ==== ToDo: Players ==== * Map, improve, pre-plan, and ready tileset, let map after session. * Notes, teach keywords, sum events not details. * Read up on the dungeon the day before, be prepared. * Laptops/cellphones silent/away. * Roleplaying characters, talk to each others, no more player chatter. * Hurrying actions, can't decide, then stand over turn. ===== Log ===== * [[5ec1_log01]] * [[5ec1_log02]] * [[5ec1_log03]] * [[5ec1_log04]] * [[5ec1_log05]] ====== Caravan ====== === To Do === === WIP === Caravan: * Leader Merchant, personality * X wagons, drivers (hp7, ac12, light xbow, +2). * Locations, make road, origin and how to get to Wygol, fit in old road * Ambushes, make a bunch, randomize them? Be creative, try many things. * Reward for how much makes it to Wygol * Merchant's connection is "Jacob" in Wygol Caravan Guards: * plan out the caravan SessionZero mission * Merchant caravan leader, personality, try to sell everything * Size of caravan, number of drivers. Caravan Encounters: * Giant Toad (waterhole) * Hobgoblins (Ambush, roadblock, archers either in forest to side of canyon) * Lizardfolk (waterhole, river?) * Orcs (blitz) * Goblins (test numbers vs cr, straight up rush) * Stirges (forest) * Skeletons (night raid) ====== Wygol Village ====== * [[5ec1_npc]] === To Do === === WIP === Wygol idea: replace oakhurst with Wygol village, since I have most of the background ready already. * Make map * plan ways to let players expand the village * use as a base * build an inn, since it lacks one. * Temple of Helm (Nicholas?) * Druid Circle Embassy? * Alternative to Inn: Sleep in barracks, eat in restaurant. * Jacob takes over the trader role, the 2 adventurers his family. Inn name idea: * Final Rest * End of the Road * Last Pub * Open Coffin ====== Sunless Citadel ====== === To Do === === WIP ===