====== Bloodstained Patch Notes ====== >[[start|]] WIP Trying to gather all the patch notes, for easy reference. This will mostly be focused on the PC releases (GOG/Steam), but I'll try to find the Switch updates as well, to document the performance upgrades and fixes. Thanks to ccat for additional information. ---- Random: * v1.21 UE4 engine version: 4.18 * v1.30 UE4 engine version: 4.27 ---- ==== Release ==== > 2019-06-18 GOG/Steam, Ps4, Xbone > 2019-06-25 Switch ----- ==== v1.01 - Day 0 Patch ==== This patch was included in the console versions physical disc ----- ==== v1.02 - Day 1 Patch ==== > 2019-06-18 GOG and Steam PC version was released with this patch. New Features: * Boss Rush Mode * Speed Run Mode * Support for Iga’s Backpack DLC Nerfs: * Alchemic Bounty is no longer guaranteed * Alkahest cost increased from 50g to 800g * Reduced the amount of Alkahest that drops from Ghosts and Poltergeist from 5 to 1. * Reduced Amy's Alkahest drop from 10 to 2. This also removed several glitches, examples: * Familiars trigger transitions between rooms * Moco weeds flying out of the room if petrified * Added Valkyrie set ---- ==== Patch 1.03 ==== > 2019-06-25 Email > Not quite sure where this fits in. * With the Switch launch, to avoid issues with treasure chests we recommend everyone with a physical copy update their game with the 1.1 build (which has been live since Friday) before playing. * 1.02 Chest Bug - Some players on PS4 who began a new game before downloading the 1.02 update have run into an issue where crates appear in the wrong open/closed state resulting in blocked progress. A new save is not affected. We are currently looking into solutions that will allow affected players to keep their progress. Since this bug would have affected Xbox One users when the update went live, we are holding off the Xbox One update. (FYI, a small localization update, 1.004, is coming for Xbox. This is not connected to the current issue). Current build status: * Steam/GOG: 1.03 (1.03 is a localization fix) * PS4: 1.02 * Xbox One: 1.003 (Upcoming 1.004 is a small localization fix) * Switch: 1.1 - This update was published on Friday June 21st. All players should download it before playing to avoid the Chest Bug. ---- ==== v1.04 GOG ==== > 2019-06-19 GOG v1.04 * The GOG Galaxy overlay has been fixed and the achievements will now display properly when unlocked while playing the game. > 2019-06-25 GOG no version change? * We have added the FLAC version of the soundtrack to everyone's accounts. * With this version of the soundtrack Susie's request for "something lessless and free" has been fulfilled. > 2019-07-23 GOG no version change? * The FLAC soundtrack is now truly lossless ----- ==== v1.04/v1.09 ==== > 2019-08-06 GOG v1.19 > 2019-08-08 Steam v1.14 > This patch had different version numbers on different systems. Commonly known as v1.04 (Steam/Switch) * Bug Fixes * Fixed instances where Bloodless would not heal while using Blood Steal offscreen. * Fixed shards that had memory leaks * Fixed the physics bug on hair while using some accessories * Fixed the crash after interacting with a bookcase * Fixed items getting stuck on walls * Fixed repeating SFX during Beal encounter * Fixed instances where sliding into water would cause the player to get stuck * Familiar Changes: * Familiar upgrade via Grade was nerfed * Increased strength based on level * Dullhammerhead has been nerfed * Shard Adjustments (Decreased Power): * Riga Stroaema * OLD ATK 28 * NEW ATK 24 * Craftwork * OLD ATK 15 * NEW ATK 10 * Change Bunny * OLD ATK 30 * NEW ATK 25 * Flame Cannon * OLD ATK 18 * NEW ATK 16 * Straight Arrow * OLD ATK 18 * NEW ATK 16 * Chase Arrow * OLD ATK 16 * NEW ATK 14 * Heretical Grinder * OLD ATK 19 * NEW ATK 15 * Circle Ripper * OLD ATK 36 * NEW ATK 32 * Shooting Dagger * OLD ATK 24 * NEW ATK 20 * Riga Dohin * OLD ATK 40 * NEW ATK 35 * Welcome Company * OLD ATK 18 - Spawns 5 * NEW ATK 12 - Spawns 3 * Directed Shield * OLD MP 30/sec * NEW MP 50/sec * -Weapon Adjustments (Decreased Power): * Flying Edge * OLD ATK 18 * NEW ATK 16 * Rhava Bural * OLD ATK 14 * NEW ATK 12 * Rhava Velar * OLD ATK 16 * NEW ATK 14 * Weapon Techniques (Increased Power): * Surprise Gift * Force Blast * Lasting Wound * Flashing Air Kick * Crimson Storm * Sansetsuzan * Crafting * Changed crafting materials for Flame Cannon * Enemy HP Increases * Dullahammer Head * Malediction * Boss Adjustments * Orobas * Valefor * Gremory * Drop Adjustments * Increased the drop rate of "Monster Fur" from Simians * Credits * Text corrections * Misc. * Valefor's max HP heal is capped at 9999 * Adjusted quest jingle volume * Adjusted lighting on GDN013 well (difficult to see that players can go through). * Map * Map feature improvements ---------- ==== v1.10 ==== > 2020-05-07 GOG 1.10.0.51080 Changelog for Patch 1.10 (07 May 2020): * Zangetsu is now a playable character * Randomizer game mode Bug Fixes: * Crash in Boss Rush mode after entering Craftwork’s room. * Player floating after pausing the game while on moving objects. * Force Feedback would remain active after defeating Bloodless or Vepar * Left/Right controls would be active at the same time on rare occasions * Camera going out of bounds while collecting some shards * Issue with Bael when parrying attack * Issue when casting shards while jumping * UI window visible during room transitions * Loss of functionality while at the shop ----- ==== Steam v1.15 / GOG v1.17 ==== > 2020-07-02 Steam 1.15 > 2020-08-05 GOG 1.17.0.53060 > GOG version came later, and included all the fixes from Steam 1.17, and used that version number. Changelog for Update 1.17.0.53060 (added 05 August 2020) * Boss Revenge Mode Release! (More Info Here) * Chroma Wheel Release! Updated and improved character customization. * Failing while playing Randomizer Mode now automatically loads the most recent save. * Changed Extra Mode access, some Modes now available without requiring game progress. * Updated Backer Credits. * The following extra modes will now be unlocked automatically: * Speedrun Mode * Randomizer Mode * Boss Revenge Mode * Zangetsu ----- ==== Steam v1.16 ==== > 2020-07-24 (Steam) Version 1.16 will address the following issues: * Achievements / Extra Items – Some achievements cannot be completed due to unobtainable items. *NPC Area Crash – A crash that can occur when you enter or leave an area with an NPC or speak with an NPC. Current Top Issues: We are aware of the following issues and are investigating. This is a list of top-priority issues and does not include everything we are working on. * Boss Revenge – A crash occurs when pausing the game while playing as Bloodless or entering the menu. ----- ==== Steam v1.17 ==== > 2020-08-05 (Steam) Version 1.17 will address the following issues: * Bloodless Crash – Fixed an issue where the game would crash when pausing the game or entering the menu while playing Bloodless in Boss Revenge Mode. * Timer Error – Fixed an issue where the ‘Best Time’ would fail to update during Boss Revenge. ----- ==== v1.18 ==== > 2020-11-10 GOG 1.18.0.56796 > 2020-11-10 Steam Changelog for Bloodless Thank You Patch 1.18.0.56796 (added 10 November 2020) Thank You for your support! We have a special Bonus Content for you * Added Bloodless Mode. To unlock, use "BLOODLESS" as your file name * Added new blood colors: Pink, Magenta, Lavender, Sky Blue, Yellow, Orange * Fixed Zangetsu progression issue when the Glutton Train was bypassed * Zangetsu Mode: Issue with controller not vibrating while taking damage * Player can hide the UI while in the Pause Screen by using the Map button * Fixed the frequency of Carabos' VO, it was more rare than intended * Fixed pop up for "New Archive" appearing for characters without Archive Menu * Fixed instance where camera would be occluded by obstacle during 2nd Zangetsu encounter * Valac encounter adjusted, it is now easier to hit * Address some incompletable seeds in Randomizer by adding additional drop locations * Some Content changes * Fix Crash in Randomizer * Fix issue with clan names showing in Save File Selection Screen * Fix issue with clan names in credits * Fix some audio issues - Randomizer bug fixes * Fixed the algorithm so it wouldn't create invalid seeds * Implemented safety chests and lamp, so previously invalid seeds can now be completed. These safety chests will contain the required item to complete. - Randomizer number of possibilities. * 1152 combinations from settings: * 3 GOAL x 2 KEY ITEM x 2 SAVE/WARP x 3 ITEM x 4 ENEMY DROP x 2 CRAFTING x 2 SHOP x 2 QUEST = 1152 combinations * 65,536 combinations per set * The seed consists of 31 bits. 15 of those bits are used to store the settings generated by the initial choices the player makes. The remaining 16 bits are used to generate the randomness in the seed. * 2^16 = 65,536 combinations. - Total number of possible combinations for the entire mode: * 1152 settings x 65,536 seed combinations = 75,487, 472 total combinations. ----- ==== v1.19 ==== > 2020-11-12 Steam * We have posted a steam update to resolve the "Downloadable Content Required" issue that was affecting some players. Once you have this update, your old saves should work normally. ----- ==== v1.20 ==== > 2021-01-14 GOG 1.20.0.57604 > 2021-01-14 Steam Update 1.20.0.57604 (14 January 2021) * Classic Mode * Crossover: Kingdoms Two Crowns Hello, Army of the Night! Today we launch Classic Mode and a new area and boss based on the hit game Kingdom: Two Crowns. The update (ver 1.20) is free! Play Bloodstained in a whole new (old) way! Classic Mode Miriam must once again enter the castle to confront Gebel and survive five harrowing stages and five sub-bosses that stand in her way. Armed only with a sword and whip, can she survive her journey through the demonic castle? Classic Mode brings retro action to Bloodstained: Ritual of the Night with levels and gameplay inspired by the classic games of yesteryear. In addition to your main weapon, you will be able to pick up special, limited-use abilities throughout the mode, but you can only have one at a time. When you pick up a new ability, the previous one will disappear. As you advance though the castle, you will have to defeat the sub-bosses to advance to the next stage. Defeat them all and you will face off against Gebel himself! When you finish Classic Mode, you’ll be graded on time, score and number of deaths across three difficulty modes – be sure to efficiently use Miriam’s special moves including slide, backstep and backflip. To play Classic Mode, choose “Extra Mode” from the main menu and then select “Classic Mode”. The mode is available to all Ritual of the Night owners, you do not need to have completed the core game to play Classic Mode. Kingdom Crossover Last year we partnered with our friends at Raw Fury to transport Bloodstained: Ritual of the Night’s beloved characters – Miriam, Zangetsu, Gebel and Alfred – to Kingdom: Two Crowns. Now it’s time to pay it forward as both publishers team up once again to merge the worlds of Kingdom: Two Crowns and Bloodstained. The Kingdom Crossover includes a new area that captures the beautiful, modern pixel art aesthetic of Kingdom. Within the Kingdom area, you will encounter a new boss that, once defeated, will grant the new Archer Familiar Shard. This familiar will follow you throughout your adventures and attack enemies from a ranged distance. Level up the shard to get more powerful attacks! The Kingdom Crossover will become available after you have defeated Bathin on your current save, or load an old save where you have previously defeated him. From there you will need to acquire the Crown of Creation before you will be able to locate the hidden area (it’s not shown on the map). The Crown of Creation is equipped into the head slot and is your key to the Kingdom Crossover area. It also reduces damage at the cost of gold when worn. We are excited for you to play the new Classic Mode and to experience the Kingdom Crossover. Thank you for playing Bloodstained: Ritual of the Night AND for playing Kingdom: Two Crowns! Extra small patch that didn't change version numbers: > 2021-02-10 Steam * Classic mode 1984 Mode ----- ==== v1.21 ==== > 2021-03-02 GOG 1.21.0.58950 > 2021-02-11 Steam Changelog until Update 1.21.0.58950 Hello, everyone. Today's update addresses a number of current issues. You can see the list below. * Final update to randomizer seeds and addressed issues where previous seeds were invalid. NOTE: Seeds begun or saved after 1.20 may no longer work. * Fixed New Game+ crash * Classic Mode: Hit detection remaining on screen * Classic Mode: Miriam walking in the wrong direction after Gremory encounter * Classic Mode: Instances of Gebel not appearing * Classic Mode: Score reaches max then loops to a negative number * Classic Mode: Double KO during Gremory encounter * Classic Mode: Wolfman failing to reset * Classic Mode: Mini Gebel bug * Classic Mode: Jack (Gusion) boss not moving * Classic Mode: Instances where enemies and game gimmicks stop moving * Classic Mode: Disable the Pause Menu during the walking animation transitions * Classic Mode: Miriam softlock after obtaining the heart at the end of a boss battle Extra small patches added but didn't change version numbers: > 2021-03-02 Steam * We have a small update today (1.21.0.1) that addresses the Windows 7/8 crash that has been reported by members of the community. ------ ==== v1.30 ==== > 2022-03-31 GOG 1.30.0.64827 > New Playable Character. > Reload time after dying as Miriam reduced. > Fixed instances where Miriam would take damage from spike walls while using Reflector Ray. > Addressed issues where some text would clip or fall out of boxes in various languages. > Engine changes > General bug fixing Misc: > Zangetsu mode, final boss, Bloodsteal ability changed from 35 -> 100 (Thanks Lakifume) * This version changed Unreal Engine version from v4.18 to v4.22 (Making all earlier mods break) ---- ==== v1.31 ==== > 2022-06-02 GOG 1.31.0.64923 > Fixed an issue where Achievements were not unlocking for all PC platforms (Steam, Origin, GOG, Windows) > Fixed an issue where players were unable to load their save data from before version 1.30 > Fixed an issue where Iga's Back Pack DLC was not recognized by the game > Fixed issues in Randomizer mode that prevented shop items from being randomized > Fixed issues with the Ambivalence (Whip) attack animation and hitbox > Fixed an issue where the 8-bit Fireball projectile was firing in the wrong direction > Removed unnecessary files > General bug fixing * https://steamdb.info/patchnotes/8578942/ ---- ==== v1.40 ==== > 2022-08-23 GOG 1.40.0.65432 Journey Crossover Area This update also includes the following bug fixes and game updates: * New playable Area for Miriam to explore based on Journey, thatgamecompany’s critically acclaimed game, with a unique boss fight and new item for Miriam to equip * Fixed an issue with save and warp rooms randomizing when option was set to unchanged in Randomizer * Fixed an issue with a timestamp error on Nintendo Switch version * Fixed an issue where commands displayed is not updated for the custom controller configuration. * General bug fixing Known Issues * Achievement requirements met after 1.30 and before 1.31 will not unlock automatically after 1.40. In order to unlock those achievements achieved during 1.30, the player would need to start a new game or new game+, and complete the requirements for the achievement again. Loading a save from before 1.30 and replaying the task may also work. * We are investigating a glitch where all lamps and candles become indestructible until leaving and re-entering the screen. * https://steamdb.info/patchnotes/9035236/ ---- ==== v1.50 ==== > 2024-05-09 GOG 1.50.0.67117 * Chaos Mode * VS Mode * Costumes * Free: 1 (Shantae) * Paid: 3 (Succubus, Japanesque, Magical-girl) * https://www.youtube.com/watch?v=c2nKwa8zaf4 Questions Livestream about 1.5+1.6 * https://playbloodstained.com/1-5-update-notes/ ---- ==== v1.50 (Extra) ==== > 2024-06-11 GOG 1.50.0.67117 (no version change) * Classic Mode 2 - Dominique's Curse * Paid DLC * https://playbloodstained.com/classic-ii-avail-now/ ---- ==== v1.60 (Fixes) ==== > 2024-10-22 GOG 1.60.0.67142 Update Notes 1.6 * Fixed a soft lock that would occur while purchasing / selling items * Fixed spawn issue with Morte enemies in Classic Mode * Fixed long loading times when playing Classic Mode * Fixed the missing glow effect within the Archive * Fixed an issue where Valefar’s jackpot SFX continues to play if Dominique dies in Classic II Notes: * End of development for Bloodstained RotN1 ----