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openomf:animation_string [2025/03/16 00:22] – [B] aokmaniac13 | openomf:animation_string [2025/03/29 19:26] (current) – [A] aokmaniac13 | ||
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^ Tag ^ Notes ^ | ^ Tag ^ Notes ^ | ||
- | | aa | + | | aa |
- | | ab | + | | ab |
| ac | Turn HAR towards the center of the arena | | | ac | Turn HAR towards the center of the arena | | ||
| ad | Allow the HAR to turn in the held direction. Used in Katana' | | ad | Allow the HAR to turn in the held direction. Used in Katana' | ||
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| as | Makes the fire orb ' | | as | Makes the fire orb ' | ||
| at | Chronos Teleport. | | at | Chronos Teleport. | ||
- | | aw | + | | aw |
- | | ax | + | | ax |
| ar | Reverse player direction? | | ar | Reverse player direction? | ||
| al | Never used? | | | al | Never used? | | ||
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| g | Set object Y coordinate to ground and zero out vertical velocity. Applied every tick. | | | g | Set object Y coordinate to ground and zero out vertical velocity. Applied every tick. | | ||
| h | Zeroes out velocity for the frame. Applied every tick. | | | h | Zeroes out velocity for the frame. Applied every tick. | | ||
- | | i | Move is interrupted | + | | i | Proceed to the next animation |
==== J ==== | ==== J ==== | ||
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| jf2 | Frame can chain to destruction | | | jf2 | Frame can chain to destruction | | ||
| jf | Frame can chain to scrap | | | jf | Frame can chain to scrap | | ||
- | | jg | Every HAR uses this in the 'getup' | + | | jg | Frame can chain to a 'throw' |
| jh | Frame can chain to a ' | | jh | Frame can chain to a ' | ||
| jj | Frame can chain into an ' | | jj | Frame can chain into an ' | ||
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^ Tag ^ Notes ^ | ^ Tag ^ Notes ^ | ||
- | | k<n> | Related to knockback on hit, at least in footer strings | + | | k | Knocks you back but only if it is the first character of an enemy string and only if it wasn't a throw. |
+ | | k<n> | Perform a knockback on hit? Unclear what it actually does | | ||
| l<n> | The volume of the sound. The range of n is 0 to 100 (0 effectively mutes the sound, no differences above 100) | | | l<n> | The volume of the sound. The range of n is 0 to 100 (0 effectively mutes the sound, no differences above 100) | | ||
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^ Tag ^ Notes ^ | ^ Tag ^ Notes ^ | ||
| ma<n> | Sets angle of new object in degrees. Velocity is then x=cos(ma), y=sin(ma). if n == 1000 then n := random(360) | | | ma<n> | Sets angle of new object in degrees. Velocity is then x=cos(ma), y=sin(ma). if n == 1000 then n := random(360) | | ||
- | | mc | | | + | | mc | Only used by shadow, probably links the shadow projections to the HAR | |
| md<n> | Destroy animation n | | | md<n> | Destroy animation n | | ||
| mg<n> | Gravity for the spawned animation, default is apparently 0. | | | mg<n> | Gravity for the spawned animation, default is apparently 0. | |