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openomf:af [2019/02/12 17:01] – external edit 127.0.0.1 | openomf:af [2025/03/16 17:55] (current) – [Move Footer] aokmaniac13 | ||
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(Note: Unknown 1 & 3 removed, since they seem to be part of WORD Unk 0 and WORD Unk 2) | (Note: Unknown 1 & 3 removed, since they seem to be part of WORD Unk 0 and WORD Unk 2) | ||
- | | Unknown 0 | 1 WORD | AI related bitmap ? | | + | | Unknown 0 |
- | | Unknown 2 | 1 WORD | Seems to be related to airborne attacks, possibly constraints for positioning (near wall, etc) | | + | | Constraints |
- | | ::: | ::: | 0x1 Must be close to a wall | | + | | ::: |
- | | ::: | ::: | 0x2 Must be airborne | | + | | ::: |
- | | ::: | ::: | 0x4 Must be close to other HAR ? | | + | | ::: |
- | | ::: | ::: | 0x20 ? | | + | | ::: |
- | | ::: | ::: | 0x40 scrap/ | + | | ::: |
- | | ::: | ::: | 0x2000 scrap/ | + | | ::: |
- | | ::: | ::: | 0x4000 scrap/ | + | | ::: |
- | |Unknown 4 | 1 BYTE | Not used ? | | + | | Unknown 4 |
- | |Unknown 5 | 1 BYTE | Not used ? | | + | | Unknown 5 |
- | |Unknown 6 | 1 BYTE | Not used ? | | + | | Unknown 6 |
- | |Unknown 7 | 1 BYTE | Not used ? | | + | | Unknown 7 |
- | |Unknown 8 | 1 BYTE | Not used ? | | + | | Unknown 8 |
- | |Unknown 9 | 1 BYTE | Not used ? | | + | | Unknown 9 |
- | |Unknown 10 | 1 BYTE | Not used ? | | + | | Unknown 10 | 1 BYTE | Not used ? | |
- | |Unknown 11 | 1 BYTE | Not used ? | | + | | Unknown 11 | 1 BYTE | Not used ? | |
- | |Unknown 12 | 1 BYTE | Next animation to play, if the current one hit | | + | | Next |
- | |Unknown 13 | 1 BYTE | Animation Category | | + | | Category |
- | | ::: | ::: | 0 - Misc. | | + | | ::: |
- | | ::: | ::: | 2 - Close Quarters/ | + | | ::: |
- | | ::: | ::: | 4 - ' | + | | ::: |
- | | ::: | ::: | 5 - ' | + | | ::: |
- | | ::: | ::: | 6 - ' | + | | ::: |
- | | ::: | ::: | 7 - Jumping, ' | + | | ::: |
- | | ::: | ::: | 8 - Projectile, ' | + | | ::: |
- | | ::: | ::: | 9 - Basic | | + | | ::: |
- | | ::: | ::: | 11 - Victory/ | + | | ::: |
- | | ::: | ::: | 12 - Scrap | | + | | ::: |
- | | ::: | ::: | 13 - Destruction | | + | | ::: |
- | | ::: | ::: | These are just educated guesses, but they are definitely used by OMF to decide which animation to play when a player uses a specific key combo. | | + | | ::: |
- | | Unknown 14 | 1 BYTE | Health/damage | + | | Chip Damage |
- | | Unknown 15 | 1 BYTE | Amount | + | | Chonkiness |
- | | ::: | ::: | < | + | | ::: |
- | | ::: | ::: | 12-13 - 1 piece | | + | | ::: |
- | | ::: | ::: | 14-15 - 2 pieces | + | | Unknown 16 | 1 BYTE | The successor animation id | |
- | | ::: | ::: | 16+ - 3 pieces | + | | Damage |
- | | Unknown 16 | 1 BYTE | The successor animation id| | + | | Throw Duration |
- | | Unknown 17 | 1 BYTE | Damage (Value divided by 2.0) | | + | | Limb Type | 1 BYTE | Determines which arm/leg speed and arm/leg power upgrades apply. |
- | | Unknown 18 | 1 BYTE | Some sort of special animation selection. Maybe corner case fix of some sort ? Only used in collision handling. | | + | | ::: |
- | | ::: | ::: | 0x20 - Move HAR backwards | + | | ::: |
- | | Unknown 19 | 1 BYTE | Extra string selection flag, describes which speed modifier should be used to select | + | | ::: | ::: | 2 - Leg Uses arm/leg speed to select an Extra String, applies a damage multiplier based on leg power. |
- | | Unknown 20 | 1 BYTE | Points if this move hits, in hundreds (Multiplied by 4 after loading)| | + | | ::: | ::: | 3 - Special Arm Uses Enhancement level to select an Extra String, applies a damage multiplier based on arm power. | |
- | | Move String | 21 BYTES | [[af# | + | | ::: | ::: | 4 - Special Leg Uses Enhancement level to select an Extra String, applies a damage multiplier based on leg power. | |
- | | Footer String Length | 1 WORD | Length of footer string | | + | | ::: |
- | | Footer String Length | N BYTES | Animation string for animation 9 on the other HAR if this move ' | + | | ::: | ::: | Special moves (3, 4, and 5) will use extra strings |
+ | | Points | ||
+ | | Move String | ||
+ | | Footer String Length | ||
+ | | Footer String Length | ||
==== Big-Footer ==== | ==== Big-Footer ==== |