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omf2097:tournament_opponents [2024/11/08 15:50] – created joneirik | omf2097:tournament_opponents [2024/11/08 15:53] (current) – joneirik | ||
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+ | Very quick tests while also testing other things, I'll try to make better tests later. The TLDR: Just make your own friggin system, it will be better than this! | ||
Current findings: | Current findings: | ||
- | * Enemies doesn' | + | - Enemies doesn' |
- | * Enemies seemingly only fight those on the same side as player. | + | |
- | * So if a single enemy is below player, they can't fight anyone. | + | |
- | * If there is an even number above player, a random can't fight. | + | |
- | * There' | + | |
- | * Initial test seems to place this around 60% but unknown factors. | + | |
- | * When picking fights, the top and bottom or closest to player often ignores. | + | |
- | * Meaning that opponents in middle of groups get higher chances. | + | |
- | * Wins seems to give rewards, and they can upgrade with winnings like player. | + | |
- | * They don't upgrade if they don't win enough to get money. | + | |
^ Rank ^ Matches ^ | ^ Rank ^ Matches ^ |