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omf2097:tournament_opponents [2024/11/08 15:50] – created joneirikomf2097:tournament_opponents [2024/11/08 15:53] (current) joneirik
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 +Very quick tests while also testing other things, I'll try to make better tests later. The TLDR: Just make your own friggin system, it will be better than this!
  
 Current findings: Current findings:
  
-Enemies doesn't take losses from player. +  - Enemies doesn't take losses from player. 
-Enemies seemingly only fight those on the same side as player. +  Enemies seemingly only fight those on the same side of player. 
-So if a single enemy is below player, they can't fight anyone. +  So if a single enemy is below player, they can't fight anyone. 
-If there is an even number above player, a random can't fight. +  If there is an even number above player, a random can't fight. 
-There's also a random element to if any get to fight. +  There's also a random element to if any get to fight. 
-Initial test seems to place this around 60% but unknown factors. +  Initial test seems to place this around 60% but unknown factors. 
-When picking fights, the top and bottom or closest to player often ignores. +  When picking fights, the top and bottom or closest to player often ignores. 
-Meaning that opponents in middle of groups get higher chances. +  Meaning that opponents in middle of groups get higher chances. 
-Wins seems to give rewards, and they can upgrade with winnings like player. +  Wins seems to give rewards, and they can upgrade with winnings like player. 
-They don't upgrade if they don't win enough to get money.+  They don't upgrade if they don't win enough to get money.
  
 ^ Rank ^ Matches ^ ^ Rank ^ Matches ^
omf2097/tournament_opponents.1731106214.txt.gz · Last modified: 2024/11/08 15:50 by joneirik