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omf2097:shadow_frames [2022/07/03 03:36] – created aokmaniac13 | omf2097:shadow_frames [2022/09/18 14:12] (current) – aokmaniac13 | ||
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^6P ^ Startup | ^6P ^ Startup | ||
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|:::|Jab. Shadow sticks his arm all the way out, meaning this move could have great anti-air and anti-high poke potential. Unfortunately, | |:::|Jab. Shadow sticks his arm all the way out, meaning this move could have great anti-air and anti-high poke potential. Unfortunately, | ||
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^5P ^ Startup | ^5P ^ Startup | ||
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^4P ^ Startup | ^4P ^ Startup | ||
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^6K ^ Startup | ^6K ^ Startup | ||
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|:::|Short. Shadow kicks the opponent' | |:::|Short. Shadow kicks the opponent' | ||
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^5K ^ Startup | ^5K ^ Startup | ||
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^4K ^ Startup | ^4K ^ Startup | ||
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^3P ^ Startup | ^3P ^ Startup | ||
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|:::|Low jab. I know I tell you to use low punches in every one of these, but with Shadow you really have to do it, because it's literally his only fast move. df+P is as fast as anything else on the market, and for an added bonus, chains into the other low punches. Unfortunately, | |:::|Low jab. I know I tell you to use low punches in every one of these, but with Shadow you really have to do it, because it's literally his only fast move. df+P is as fast as anything else on the market, and for an added bonus, chains into the other low punches. Unfortunately, | ||
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^2P ^ Startup | ^2P ^ Startup | ||
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|:::|Low strong. Slower and bigger than low jab, but only one frame slower, meaning it still combos into itself. Mashing d+P in a combo is often Shadow' | |:::|Low strong. Slower and bigger than low jab, but only one frame slower, meaning it still combos into itself. Mashing d+P in a combo is often Shadow' | ||
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^1P ^ Startup | ^1P ^ Startup | ||
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|:::|Low fierce. Like most of his other stuff, this move would be really cool if it had any priority whatsoever, comboed into or out of anything, or was fast. It's none of those. Stick with your low strong, kids.|||||||| | |:::|Low fierce. Like most of his other stuff, this move would be really cool if it had any priority whatsoever, comboed into or out of anything, or was fast. It's none of those. Stick with your low strong, kids.|||||||| | ||
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^3K ^ Startup | ^3K ^ Startup | ||
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|:::|Low short. May combo into itself, I don't remember. In any case, this is a gimpy low kick with absolutely no worth considering Shadow actually has good low moves that aren't this one.|||||||| | |:::|Low short. May combo into itself, I don't remember. In any case, this is a gimpy low kick with absolutely no worth considering Shadow actually has good low moves that aren't this one.|||||||| | ||
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^2K ^ Startup | ^2K ^ Startup | ||
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|:::|Low forward. A slower version of the worst low short in the game, this move is in the running for game's worst move, right up there with Thorn' | |:::|Low forward. A slower version of the worst low short in the game, this move is in the running for game's worst move, right up there with Thorn' | ||
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^1K ^ Startup | ^1K ^ Startup | ||
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|:::|Sweep. A really amazing move. Unpunishable except at close range, fast, ducks a lot of moves, loads of priority, juggles at close range. Unfortunately, | |:::|Sweep. A really amazing move. Unpunishable except at close range, fast, ducks a lot of moves, loads of priority, juggles at close range. Unfortunately, | ||
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^j.P ^ Startup | ^j.P ^ Startup | ||
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^j.K ^ Startup | ^j.K ^ Startup | ||
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|:::|Shadow kicks upward. Another move that in a well-balanced game would have a use, like air-to-air or insane speed or crossup ability or… you get the picture. It's really just a bad move, though. Note that you can use it to jump in because it hits all the way up into his inner thigh, but you might as well just punch instead.|||||||| | |:::|Shadow kicks upward. Another move that in a well-balanced game would have a use, like air-to-air or insane speed or crossup ability or… you get the picture. It's really just a bad move, though. Note that you can use it to jump in because it hits all the way up into his inner thigh, but you might as well just punch instead.|||||||| | ||
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^214P Shadow Punch ^ Startup | ^214P Shadow Punch ^ Startup | ||
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|:::|Shadow Punch. Shadow exudes a shadow which rushes up and uppercuts the opponent. Unpunishable against slow pilots, juggles, hits people who try to jump over the expected Shadow Kick, yada yada yada. Good on wakeup, but this move hits HIGH, so it gets stuffed by every low jab in the game. Since low jab is often the fastest, safest move a character has, this makes it basically a “please hit me for piddly damage” move except in very specific situations. Like all shadow attacks, it can be hit as if it were you, and it's really slow with a special “powering up” animation, which is bad. Very bad. Hey, I wish Shadow could actually do that uppercut HIMSELF. It'd be better than his fierce punch.|||||||| | |:::|Shadow Punch. Shadow exudes a shadow which rushes up and uppercuts the opponent. Unpunishable against slow pilots, juggles, hits people who try to jump over the expected Shadow Kick, yada yada yada. Good on wakeup, but this move hits HIGH, so it gets stuffed by every low jab in the game. Since low jab is often the fastest, safest move a character has, this makes it basically a “please hit me for piddly damage” move except in very specific situations. Like all shadow attacks, it can be hit as if it were you, and it's really slow with a special “powering up” animation, which is bad. Very bad. Hey, I wish Shadow could actually do that uppercut HIMSELF. It'd be better than his fierce punch.|||||||| | ||
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^214K Shadow Slide ^ Startup | ^214K Shadow Slide ^ Startup | ||
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|:::|The infamous Shadow Kick, aka Shadow Slide (because the shadow slides along the ground, leg and arm out). Another one of Shadow' | |:::|The infamous Shadow Kick, aka Shadow Slide (because the shadow slides along the ground, leg and arm out). Another one of Shadow' | ||
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^j.236P Shadow Dive ^ Startup | ^j.236P Shadow Dive ^ Startup | ||
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|:::|Shadow Dive. Shadow creates a shadow that dives downward at an angle with a punch. Totally safe when blocked, but not while you're drifting to the ground after it finishes. Also surprisingly slow, given that some bots (Garg) have blazingly fast air-to-ground attacks. Knocks down, at least. Good for keeping you in the air to avoid a hazard or a Stasis Activator or something, but that's it.|||||||| | |:::|Shadow Dive. Shadow creates a shadow that dives downward at an angle with a punch. Totally safe when blocked, but not while you're drifting to the ground after it finishes. Also surprisingly slow, given that some bots (Garg) have blazingly fast air-to-ground attacks. Knocks down, at least. Good for keeping you in the air to avoid a hazard or a Stasis Activator or something, but that's it.|||||||| | ||
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^252P Shadow Grab ^ Startup | ^252P Shadow Grab ^ Startup | ||
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|:::|Shadow Grab. Goes straight up but doesn' | |:::|Shadow Grab. Goes straight up but doesn' | ||
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