This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
omf2097:pyros_frames [2022/06/26 15:37] – aokmaniac13 | omf2097:pyros_frames [2022/09/18 14:15] (current) – aokmaniac13 | ||
---|---|---|---|
Line 19: | Line 19: | ||
^5P ^ Startup | ^5P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Jab. Mercifully, Pyros has a decent jab. However, it doesn' | |:::|Jab. Mercifully, Pyros has a decent jab. However, it doesn' | ||
|::: | |::: | ||
^4P ^ Startup | ^4P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^5K ^ Startup | ^5K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Pyros shoots a small jet of flame at waist level. Like all Pyros' kick attacks, it has priority over anything else, but the range and startup are so bad it doesn' | |:::|Pyros shoots a small jet of flame at waist level. Like all Pyros' kick attacks, it has priority over anything else, but the range and startup are so bad it doesn' | ||
|::: | |::: | ||
^4K ^ Startup | ^4K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Like K, but the flame is bigger and slower. This move is great for getting someone off you: although it leaves you at a disadvantage even when it hits, it's guaranteed to beat their shenanigans and push them back quite a bit. Stops rushing attacks (including key moves like Katana' | |:::|Like K, but the flame is bigger and slower. This move is great for getting someone off you: although it leaves you at a disadvantage even when it hits, it's guaranteed to beat their shenanigans and push them back quite a bit. Stops rushing attacks (including key moves like Katana' | ||
|::: | |::: | ||
^3P ^ Startup | ^3P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low jab. Slow compared to other bots, but it's Pyros' fastest move, so you may need to call upon it every once in a while (as Pyros is quite slow generally). Chains into itself to create distance.|||||||| | |:::|Low jab. Slow compared to other bots, but it's Pyros' fastest move, so you may need to call upon it every once in a while (as Pyros is quite slow generally). Chains into itself to create distance.|||||||| | ||
|::: | |::: | ||
^2P ^ Startup | ^2P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low strong. Same animation as low jab, but slower and therefore worse. This move is overshadowed by Pyros' other low moves in every way.|||||||| | |:::|Low strong. Same animation as low jab, but slower and therefore worse. This move is overshadowed by Pyros' other low moves in every way.|||||||| | ||
|::: | |::: | ||
^1P ^ Startup | ^1P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low fierce. Pyros does a straight punch low to the ground with surprising speed and power. Quite good, but watch out for its bad recovery. It chains into another db+P or a special move up close. Will usually beat or trade in your favor with most anti-low attacks because Pyros is so tall. Very powerful.|||||||| | |:::|Low fierce. Pyros does a straight punch low to the ground with surprising speed and power. Quite good, but watch out for its bad recovery. It chains into another db+P or a special move up close. Will usually beat or trade in your favor with most anti-low attacks because Pyros is so tall. Very powerful.|||||||| | ||
|::: | |::: | ||
^3K ^ Startup | ^3K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low short. Slow as usual, but very safe with good range, and chains into itself. Use for random bits of damage (since Pyros has no good low moves) and to create the illusion of vulnerability.|||||||| | |:::|Low short. Slow as usual, but very safe with good range, and chains into itself. Use for random bits of damage (since Pyros has no good low moves) and to create the illusion of vulnerability.|||||||| | ||
|::: | |::: | ||
^2K ^ Startup | ^2K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low forward, same animation as low short but slower and more powerful. Useful in air combos, but that's it. If you wanted a slow flame attack, there are plenty of better options.|||||||| | |:::|Low forward, same animation as low short but slower and more powerful. Useful in air combos, but that's it. If you wanted a slow flame attack, there are plenty of better options.|||||||| | ||
|::: | |::: | ||
^1K ^ Startup | ^1K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low roundhouse. The flames extend longer and are slower to come out than Pyros' other low kicks. While it can sometimes take opponents by surprise and works decently for punishing duckable moves, it's just far too slow to be good.|||||||| | |:::|Low roundhouse. The flames extend longer and are slower to come out than Pyros' other low kicks. While it can sometimes take opponents by surprise and works decently for punishing duckable moves, it's just far too slow to be good.|||||||| | ||
|::: | |::: | ||
^j.P ^ Startup | ^j.P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^j.K ^ Startup | ^j.K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Every OMF player yells at the computer in frustration the first time they see Pyros jet AWAY from the opponent after a slow, unwieldy jumpkick, ending their possibilities of a followup and earning them a quick ticket to being juggled. Usable in very limited situations, such as running away.|||||||| | |:::|Every OMF player yells at the computer in frustration the first time they see Pyros jet AWAY from the opponent after a slow, unwieldy jumpkick, ending their possibilities of a followup and earning them a quick ticket to being juggled. Usable in very limited situations, such as running away.|||||||| | ||
|::: | |::: | ||
^j.2K Jet Swoop ^ Startup | ^j.2K Jet Swoop ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Jet Swoop. Pyros' best attack. Robots without an anti-air (and even some who have one, like Thorn) are at Pyros' mercy when you abuse this attack. Be sure to aim it so it hits the opponent' | |:::|Jet Swoop. Pyros' best attack. Robots without an anti-air (and even some who have one, like Thorn) are at Pyros' mercy when you abuse this attack. Be sure to aim it so it hits the opponent' | ||
|::: | |::: | ||
^25P Fire Spin (Air OK) ^ Startup | ^25P Fire Spin (Air OK) ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Fire Spin. The much-maligned Fire Spin has exactly one real advantage: it hits twice for over 30% stun damage each. If it were near-instant, | |:::|Fire Spin. The much-maligned Fire Spin has exactly one real advantage: it hits twice for over 30% stun damage each. If it were near-instant, | ||
|::: | |::: | ||
^656P Pyro Thrust (Air OK) ^ Startup | ^656P Pyro Thrust (Air OK) ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Thrust Attack. Pyros' “signature move” is actually quite bad unless you have high agility: eminently punishable when blocked, not all that fast, doesn' | |:::|Thrust Attack. Pyros' “signature move” is actually quite bad unless you have high agility: eminently punishable when blocked, not all that fast, doesn' | ||
|::: | |::: | ||
^65656P Extended Pyro Thrust | ^65656P Extended Pyro Thrust | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Super Thrust Attack. The useful version of the Thrust Attack, this really IS the attack that defines a Pyros player. Why is it so much better? It goes through projectiles, | |:::|Super Thrust Attack. The useful version of the Thrust Attack, this really IS the attack that defines a Pyros player. Why is it so much better? It goes through projectiles, | ||
|::: | |::: |