This shows you the differences between two versions of the page.
omf2097:nova_frames [2022/06/14 21:15] – created aokmaniac13 | omf2097:nova_frames [2022/09/18 14:31] (current) – aokmaniac13 | ||
---|---|---|---|
Line 21: | Line 21: | ||
^6P ^ Startup | ^6P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^5P ^ Startup | ^5P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^4P ^ Startup | ^4P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^6K ^ Startup | ^6K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Short kick that hits with his knee. Has more priority than it looks like, but not too useful unless you're Kreissack because it's so slow.|||||||| | |:::|Short kick that hits with his knee. Has more priority than it looks like, but not too useful unless you're Kreissack because it's so slow.|||||||| | ||
|::: | |::: | ||
^5K ^ Startup | ^5K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Gimpy kick with Nova's foot. Useful in combos, as it chains into lots of stuff, but otherwise generally inferior to P.|||||||| | |:::|Gimpy kick with Nova's foot. Useful in combos, as it chains into lots of stuff, but otherwise generally inferior to P.|||||||| | ||
|::: | |::: | ||
^4K ^ Startup | ^4K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^3P ^ Startup | ^3P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low jab, fairly standard. Nova's crouching animation is huge, though, which takes away much of the usual benefits of being crouched. Useful in combos and for defense.|||||||| | |:::|Low jab, fairly standard. Nova's crouching animation is huge, though, which takes away much of the usual benefits of being crouched. Useful in combos and for defense.|||||||| | ||
|::: | |::: | ||
^2P ^ Startup | ^2P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low strong, same animation as low jab. Just like low jab but worse. Nova has good normals, these are just filler.|||||||| | |:::|Low strong, same animation as low jab. Just like low jab but worse. Nova has good normals, these are just filler.|||||||| | ||
|::: | |::: | ||
^1P ^ Startup | ^1P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low fierce, a 2-hit uppercut of which the second hit juggles. Nova's fastest ground move, and when you're close it hits for both hits and starts a golden opportunity for an air juggle. Also works great as anti-air for pitiful damage, but you're a poking character, you should expect that.|||||||| | |:::|Low fierce, a 2-hit uppercut of which the second hit juggles. Nova's fastest ground move, and when you're close it hits for both hits and starts a golden opportunity for an air juggle. Also works great as anti-air for pitiful damage, but you're a poking character, you should expect that.|||||||| | ||
|::: | |::: | ||
^3K ^ Startup | ^3K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low short. One of the better low shorts in the game, meaning you should do piddly damage with this often. Make the opponent choose between being worn down by df+K and P pokes or possibly being launched into a Smash trap.|||||||| | |:::|Low short. One of the better low shorts in the game, meaning you should do piddly damage with this often. Make the opponent choose between being worn down by df+K and P pokes or possibly being launched into a Smash trap.|||||||| | ||
|::: | |::: | ||
^2K ^ Startup | ^2K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low forward, same animation as low short. Chains into K for combo purposes, making it decent for high/low mixups.|||||||| | |:::|Low forward, same animation as low short. Chains into K for combo purposes, making it decent for high/low mixups.|||||||| | ||
|::: | |::: | ||
^1K ^ Startup | ^1K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^j.P ^ Startup | ^j.P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Nova does a Bison-like attack forward while twisting his body backward. Not good for much except air-to-air, and Nova shouldn' | |:::|Nova does a Bison-like attack forward while twisting his body backward. Not good for much except air-to-air, and Nova shouldn' | ||
|::: | |::: | ||
^j.K ^ Startup | ^j.K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^j.2P Belly Flop ^ Startup | ^j.2P Belly Flop ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Maybe not a real special move (it's not in the ingame list), it's different enough from his other moves to be special. The Flop stays out for a long time, has a huge hitbox and mad priority, and causes the “being stunned” animation on an opponent. That means you can combo if it hits late, or knock down if it hits early. Nova's best jump-in at close range, and his only way to dish out significant damage. Bring out this one every time they get frustrated and try to throw something out you can jump over, or just to get close for free. Of course, against some bots, you don't WANT to get close.|||||||| | |:::|Maybe not a real special move (it's not in the ingame list), it's different enough from his other moves to be special. The Flop stays out for a long time, has a huge hitbox and mad priority, and causes the “being stunned” animation on an opponent. That means you can combo if it hits late, or knock down if it hits early. Nova's best jump-in at close range, and his only way to dish out significant damage. Bring out this one every time they get frustrated and try to throw something out you can jump over, or just to get close for free. Of course, against some bots, you don't WANT to get close.|||||||| | ||
|::: | |::: | ||
^236P Missile Launcher | ^236P Missile Launcher | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^j.236P Missile Launcher | ^j.236P Missile Launcher | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Air Missile. Fires at a 45-degree angle downward while pausing Nova in the air. Imagine if Akuma' | |:::|Air Missile. Fires at a 45-degree angle downward while pausing Nova in the air. Imagine if Akuma' | ||
|::: | |::: | ||
^214P Mini Grenade | ^214P Mini Grenade | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Mini Grenade. Very slow, fires from a shallow angle, bounces along the floor for most of a screen' | |:::|Mini Grenade. Very slow, fires from a shallow angle, bounces along the floor for most of a screen' | ||
|::: | |::: | ||
^252P Earthquake Smash ^ Startup | ^252P Earthquake Smash ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: |