This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
omf2097:chronos_frames [2022/06/12 13:09] – added navigation helper aokmaniac13 | omf2097:chronos_frames [2022/09/18 14:30] (current) – aokmaniac13 | ||
---|---|---|---|
Line 19: | Line 19: | ||
^5P ^ Startup | ^5P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Jab. One of the worst jabs in the game, because it's fairly slow and Chronos has a lot of moves that overshadow it. In combos, however, it's a lot better, because it chains into itself or (under certain circumstances) your fierces. Like most jabs, it works well as a combo starter against airborne opponents.||||||| | |:::|Jab. One of the worst jabs in the game, because it's fairly slow and Chronos has a lot of moves that overshadow it. In combos, however, it's a lot better, because it chains into itself or (under certain circumstances) your fierces. Like most jabs, it works well as a combo starter against airborne opponents.||||||| | ||
|::: | |::: | ||
^4P ^ Startup | ^4P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^6K ^ Startup | ^6K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Knee. Chronos' | |:::|Knee. Chronos' | ||
|::: | |::: | ||
^5K ^ Startup | ^5K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Toe kick. Like most standing kicks, Chronos' | |:::|Toe kick. Like most standing kicks, Chronos' | ||
|::: | |::: | ||
^4K ^ Startup | ^4K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
^3P ^ Startup | ^3P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low jab. Chronos' | |:::|Low jab. Chronos' | ||
|::: | |::: | ||
^2P ^ Startup | ^2P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low strong. Chronos sticks an arm out with decent range. It doesn' | |:::|Low strong. Chronos sticks an arm out with decent range. It doesn' | ||
|::: | |::: | ||
^1P ^ Startup | ^1P ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::| Low fierce. Exactly like low strong, but slower and more powerful. There' | |:::| Low fierce. Exactly like low strong, but slower and more powerful. There' | ||
|::: | |::: | ||
^3K ^ Startup | ^3K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low short. Great range and speed and chains into another low kick. Oddly enough, this move doesn' | |:::|Low short. Great range and speed and chains into another low kick. Oddly enough, this move doesn' | ||
|::: | |::: | ||
^2K ^ Startup | ^2K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Low forward. A slightly slower, more powerful version of low short which is also very useful. Chains into other low kicks, and is a combo (except at max range) to db+K. This move alone can train your opponent to stick out only mid- hitting moves, because all their low- and high-hitters will get stuffed by d+K. Try it and see.||||||| | |:::|Low forward. A slightly slower, more powerful version of low short which is also very useful. Chains into other low kicks, and is a combo (except at max range) to db+K. This move alone can train your opponent to stick out only mid- hitting moves, because all their low- and high-hitters will get stuffed by d+K. Try it and see.||||||| | ||
|::: | |::: | ||
^1K ^ Startup | ^1K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Slide. The same move as low forward, except it scoots across the screen. Often combos off of other moves for a knockdown, and great for punishing a whiffed move. Bad recovery, except at max range or against the computer.||||||| | |:::|Slide. The same move as low forward, except it scoots across the screen. Often combos off of other moves for a knockdown, and great for punishing a whiffed move. Bad recovery, except at max range or against the computer.||||||| | ||
|::: | |::: | ||
^j.P ^ Startup | ^j.P ^ Startup | ||
- | |{{ omf2097: | + | |{{ omf2097: |
|:::|Karate chop from above Chronos' | |:::|Karate chop from above Chronos' | ||
|::: | |::: | ||
^j.K ^ Startup | ^j.K ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|::: | |::: | ||
|::: | |::: | ||
Line 99: | Line 99: | ||
^214K Matter Phasing (Air OK) ^ Startup | ^214K Matter Phasing (Air OK) ^ Startup | ||
- | |{{omf2097: | + | |{{omf2097: |
|:::|Matter Phasing. Chronos leaps toward the back wall and comes out through the front wall in the same arc with a single-footed jumpkick. If he doesn' | |:::|Matter Phasing. Chronos leaps toward the back wall and comes out through the front wall in the same arc with a single-footed jumpkick. If he doesn' | ||
|::: | |::: |