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joneirik:tourn3 [2023/04/30 17:43] – created joneirikjoneirik:tourn3 [2023/05/01 00:21] (current) – [T] joneirik
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-====== ======+====== Tournament Rework: Time/Campaign ======
 [[start|<back>]] [[start|<back>]]
  
 OMF Tournament Campaign system brainstorm OMF Tournament Campaign system brainstorm
  
 +----
 ==== Idea ==== ==== Idea ====
  
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 Tournaments: More tournament types (round robin, single/double elimination, etc) that determines how much time it will take, getting eliminated might give a lot more free time than you expected, either spend time on training or hastily join up to a new tournament, which might make you miss the tournament you where aiming for. Secret characters can take more time, thus delaying. Tournaments: More tournament types (round robin, single/double elimination, etc) that determines how much time it will take, getting eliminated might give a lot more free time than you expected, either spend time on training or hastily join up to a new tournament, which might make you miss the tournament you where aiming for. Secret characters can take more time, thus delaying.
 +
 +Opponents: Fight and upgrade on their own based on time. Each time "time" passes (1 week), they get simulated based on their own things. Thus they can win/lose, join different tournaments, get kicked out and such independent of the player.
  
 Goal: Create a more opportunity cost system, that expands on more realistic aspects. Make tournament mode feels less gamey designed. For some players this would likely feel more re-playable. Goal: Create a more opportunity cost system, that expands on more realistic aspects. Make tournament mode feels less gamey designed. For some players this would likely feel more re-playable.
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   * More expandable   * More expandable
  
 +----
 ==== Brainstorm ==== ==== Brainstorm ====
  
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 +----
joneirik/tourn3.1682898183.txt.gz · Last modified: 2023/04/30 17:43 by joneirik