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joneirik:tourn2 [2020/03/26 17:17] – external edit 127.0.0.1joneirik:tourn2 [2024/11/12 17:20] (current) – [That's all folks!] joneirik
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-===== Tournament Mode MK2 =====+===== Tournament Rework: MK2 =====
  
 |[[start|<Back>]]| |[[start|<Back>]]|
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   * Starting a bot with 0 upgrade slots, having to buy upgrade slots to use them. Or 1.   * Starting a bot with 0 upgrade slots, having to buy upgrade slots to use them. Or 1.
   * Standardize the cost for upgrades over all bots   * Standardize the cost for upgrades over all bots
-  * Making price adjustments based on a Tier system +  * Making price adjustments based on a Tier systemMake bots that are good in PVE a higher tier, thus more expensive etc. Would make weaker bots easier to progress with. 
-  * Make bots that are good in PVE a higher tier, thus more expensive etc +  * Reduce number of special attack upgrades from 3 to 2. Too many special attacks have no enhancements. 
-  * would make weaker bots easier to progress with.+ 
 +Variation Stats/Training 
 +  * Max limit X (30) 
 +  * Same cost for all 3 stats, buy one and the next cost a new price no matter which one. 
 +  * Have a Forget/Sell menu to get rid of stats. 
 + 
 +Further development: 
 +  * Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one. 
 +  * Juggling: As a general one to reward rehit mode juggling? Don't like it, feels like a snowball mechanic. Would prefer ones that can be used for comebacks. 
 +  * Chronos: Increase damage vs Stasis enemies, slight bonus to crossups. 
 +  * Flail: Increase damage done after a throw, increase wall slam damage 
 +  * Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover. 
 +  * Electra: Block/chip damage on electricity attacks? 
 +  * Nova: Minor bonus after trading hits 
 +  * Vanity upgrade: Scrap amount. Big grind for more scrap metal, for those that wants it. 
 + 
 +---- 
 + 
 +==== Why do you hate the tournament mode so much? ==== 
 + 
 +No actual customization/builds: 
 +  * The way the upgrades and costs works, you'll almost always buy the cheapest upgrade available to afford more of them. 
 +  * This means you'll almost always buy the same things in roughly similar order. 
 +  * And your bot will almost always be very averaged out with no specializations at all. 
 +  * Same with Stats/Training, especially after level 15 or so, when they start costing 10k+ each. 
 +  * Effectively you end up having a LESS customizable mode than 1Player mode. 
 +  * As the only ways to specialize and take weaknesses is to deliberately handicap yourself. 
 +  * And at maxed out, you'll have the same stats/upgrades as any other maxed out character. 
 +  * They could literally replace the entire system with a single upgrade that you threw money at to get +1 all over. It wouldn't change how upgrade choices work. 
 + 
 +Boring Power Progression: 
 +  * All the upgrades (except for Enhancements) are just stats up or frame reductions for arm/leg speed. 
 +  * They're not very interesting and is just watching numbers go up. 
 +  * This could work if the game had some kind of effective build system but it doesn't (see above) 
 +  * So the entire power progression system boils down to a simple +1 system, slightly better than before until maxed. 
 +  * Enemies naturally progress faster than you, which makes most of the game feel like a slog beating their high health/armor/stun. 
 + 
 +Combat: 
 +  * Arm/Leg speed specifically changes the Frames (Animation Strings) on moves, and thus changes up what can combo (AC/FA). 
 +  * This makes the bots play very differently from 1player mode, and messes with training and experience from the other modes. 
 +  * At higher Speed upgrades this can cause the most effective combos to be just spamming same attacks which gets really boring to play. 
 + 
joneirik/tourn2.1585264653.txt.gz · Last modified: 2020/03/26 17:17 by 127.0.0.1