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joneirik:jaguara [2023/04/29 02:38] – [Legend] joneirik | joneirik:jaguara [2023/04/29 22:20] (current) – [Jaguar Specifics] joneirik | ||
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- | ==== Legend ==== | + | Bllalaaaarrgghhhhhhhh................. |
- | Explanation of terms: | + | ---- |
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==== Jaguar Base Stats ==== | ||
+ | |||
+ | | Health | 200 | | ||
+ | | Stun | 55 | | ||
+ | | Move Forward | 5 | | ||
+ | | Move Backward | 4 | | ||
+ | | Jump Speed | -14.5 | | ||
+ | | Fall Speed | 1.1484375 | | ||
+ | |||
+ | ==== Jaguar Specifics ==== | ||
+ | |||
+ | Jaguar Enhancement specifics: | ||
+ | |||
+ | * Enhacement1: | ||
+ | * Enhacement1: | ||
+ | * Enhacement1: | ||
+ | * Enhancement2: | ||
+ | * jK/jP: can effectively combo into anything, because when you touch ground you AC into standing neutral position, thus forcing a lot of hit/block stun on the opponent while you yourself instantly breaks out of animation. Some exceptions might apply. | ||
+ | |||
+ | The way that Enhancements work, is that they change from one animation string to another, so if the bot gains a change from an enhancement depends on it having multiple "extra strings" | ||
+ | |||
+ | Jaguar has some specific/ | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ==== DataTable Moves ==== | ||
+ | |||
+ | ^ Move ^ Typ ^ C-AC ^ T-AC ^ C-FA ^ Dmg ^ Poi ^ Scr ^ Sta ^ Act ^ Rec ^ Tot ^ FA ^ | ||
+ | ^ 1P | H | M | - | Rehit 3P | 35 | 2800 | 13 ^ 4 | 6 | 17 | 27 ^ 10 | | ||
+ | ^ 2P | M | L, | ||
+ | ^ 3P | M | L | 2K 3K | 3P 4K | 8 | 800 | 9 ^ 1 | 3 | 3 | 7 ^ -3 | | ||
+ | ^ 4P | H | - | - | - | 22 | 2400 | 12 ^ 3 | 5 | 7 | 15 ^ 0 | | ||
+ | ^ 5P | H | H, | ||
+ | ^ 1K | L | M | - | Rehit 2P 3P 4K 5K | 32 | 2400 | 13 ^ 5 | 4 | 16 | 25 ^ 7 | | ||
+ | ^ 2K | L | H | 5P 4K JL | - | 22 | 1600 | 12 ^ 2 | 7 | 6 | 15 ^ 1 | | ||
+ | ^ 3K | L | - | - | - | 10 | 800 | 9 ^ 1 | 4 | 3 | 8 ^ -2 | | ||
+ | ^ 4K | H | - | - | - | 35 | 2800 | 14 ^ 1 | 6 | 12 | 19 ^ 4 | | ||
+ | ^ 5K | M | M | 3P | - | 22 | 1600 | 12 ^ 3 | 5 | 8 | 16 ^ 1 | | ||
+ | ^ Throw ^ C ^ - ^ - ^ Rehit * ^ 45 ^ 4000 ^ 14 ^ - ^ - ^ - ^ 0 ^ - ^ | ||
+ | ^ aP | J | - | * | - | 25 | 2400 | 12 ^ 4 | 10 | 3 | 17 ^ 1 | | ||
+ | ^ aK | J | - | * | - | 25 | 2400 | 12 ^ 3 | 12 | 4 | 19 ^ 4 | | ||
+ | ^ aOHT | J | - | - | - | 50 | 7200 | 10 ^ 2 | 6 | 6 | 14 ^ 0 | | ||
+ | ^ aJL | J | - | - | - | 30 | 4800 | 13 ^ 1 | 1-4-10 | 5 | 21 ^ 7 | | ||
+ | ^ JL | H | - | - | - | 30 | 4800 | 13 ^ 1 | 1-4-10 | 11 | 27 ^ 13 | | ||
+ | ^ JLS | H | - | - | - | 30 | 4800 | 13 ^ 1 | 1-4-13 | 13 | 32 ^ 18 | | ||
+ | ^ CC | H | H | 1P 4P 5P 4K JL | - | 10 | 0 | 8 ^ 6 | | 14 | 20 ^ 6 | | ||
+ | ^ CC-M | P | - | - | - | 26 | 4000 | 14 ^ | | | ^ -14 | | ||
+ | |||
+ | |||
+ | |||
+ | ==== DataTable Moves Legend ==== | ||
Legend: | Legend: | ||
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* Act: Active Frames, the frames that actually does damage. | * Act: Active Frames, the frames that actually does damage. | ||
* Rec: Recovery Frames, no damage frames as the end of move, usually what we can AC out off. | * Rec: Recovery Frames, no damage frames as the end of move, usually what we can AC out off. | ||
- | | + | |
- | + | ||
- | Tags | + | |
- | * cp: Collision Pause, enables "hit pause" | + | |
- | * n: Disables collision, aka damage. | + | |
- | ' c: Unknown | + | |
- | ' b: Unknown/ | + | |
- | ' jp: Unknown | + | |
- | ' | + | |
- | + | ||
- | Jaguar specifics: | + | |
- | + | ||
- | * Enhacement1: | + | |
- | * Enhacement1: | + | |
- | * Enhacement1: | + | |
- | * Enhancement2: | + | |
- | * jK/jP: can effectively combo into anything, because when you touch ground you AC into standing neutral position, thus forcing a lot of hit/block stun on the opponent while you yourself instantly breaks out of animation. Some exceptions might apply. | + | |
---- | ---- | ||
- | ==== Base Stats ==== | + | ==== DataTable |
- | + | ||
- | | Health | 200 | | + | |
- | | Stun | 55 | | + | |
- | | Move Forward | 5 | | + | |
- | | Move Backward | 4 | | + | |
- | | Jump Speed | -14.5 | | + | |
- | | Fall Speed | 1.1484375 | | + | |
- | + | ||
- | + | ||
- | ==== DataTable | + | |
- | + | ||
- | ^ Move ^ Typ ^ C-AC ^ T-AC ^ C-FA ^ Dmg ^ Poi ^ Scr ^ Tot ^ Sta ^ Act ^ Rec ^ FA ^ | + | |
- | ^ 1P | H | M | - | Rehit 3P | 35 | 2800 | 13 ^ 27 | 4 | 6 | 17 ^ 10 | | + | |
- | ^ 2P | M | L, | + | |
- | ^ 3P | M | L | 2K 3K | 3P 4K | 8 | 800 | 9 ^ 7 | 1 | 3 | 3 ^ -3 | | + | |
- | ^ 4P | H | - | - | - | 22 | 2400 | 12 ^ 15 | 3 | 5 | 7 ^ 0 | | + | |
- | ^ 5P | H | H, | + | |
- | ^ 1K | L | M | - | Rehit 2P 3P 4K 5K | 32 | 2400 | 13 ^ 25 | 5 | 4 | 16 ^ 7 | | + | |
- | ^ 2K | L | H | 5P 4K JL | - | 22 | 1600 | 12 ^ 15 | 2 | 7 | 6 ^ 1 | | + | |
- | ^ 3K | L | - | - | - | 10 | 800 | 9 ^ 8 | 1 | 4 | 3 ^ -2 | | + | |
- | ^ 4K | H | - | - | - | 35 | 2800 | 14 ^ 19 | 1 | 6 | 12 ^ 4 | | + | |
- | ^ 5K | M | M | 3P | - | 22 | 1600 | 12 ^ 16 | 3 | 5 | 8 ^ 1 | | + | |
- | ^ Throw ^ C ^ - ^ - ^ Rehit * ^ ^ 4000 ^ 14 ^ 0 ^ - ^ - ^ - ^ - ^ | + | |
- | ^ aP | J | - | * | - | | 2400 | 12 ^ 17 | 4 | 10 | 3 ^ 1 | | + | |
- | ^ aK | J | - | * | - | | 2400 | 12 ^ 19 | 3 | 12 | 4 ^ 4 | | + | |
- | ^ aOHT | J | - | - | - | | 7200 | 3 ^ 14 | 2 | 6 | 6 ^ 0 | | + | |
- | ^ aJL | J | - | - | - | | 4800 | 13 ^ 21 | 1 | 1-4-10 | 5 ^ 7 | | + | |
- | ^ JL | H | - | - | - | | 4800 | 13 ^ 27 | 1 | 1-4-10 | 11 ^ 13 | | + | |
- | ^ JLS | H | - | - | - | | 4800 | 13 ^ 32 | 1 | 1-4-13 | 13 ^ 18 | | + | |
- | ^ CC | H | H | 1P 4P 5P 4K JL | - | | 0 | 8 ^ 20 | 6 | | 14 ^ 6 | | + | |
- | ^ CC-M | P | - | - | - | | 4000 | ^ | | | ^ 0 | | + | |
- | + | ||
- | + | ||
- | ==== DataTable B ==== | + | |
^ Move ^ Str ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | ^ Move ^ Str ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | ||
- | ^ 1P | A2 | B2 | C3 | cpD3 | cpE2 | nE4 | nD4 | nC3 | nB2 | nA2 | | | + | ^ 1P | A2 | B2 | C3 | cpD3 | cpE2 | nE4 | nD4 | jmnC3 | jmnB2 | jmnA2 | | |
- | ^ 2P | A1 | B2 | C2 | cpD3 | nC3 | nB2 | nA2 | | | | | | + | ^ 2P | A1 | B2 | C2 | cpD3 | jlnC3 | njn21jlB2 | njn21jlA2 | | | | | |
- | ^ 3P | A1 | B1 | cpC2 | nB2 | nA1 | | | | | | | | + | ^ 3P | A1 | B1 | cpC2 | njlB2 | njlA1 | | | | | | | |
- | ^ 4P | A1 | B2 | C2 | cpD3 | nC3 | nB2 | nA2 | | | | | | + | ^ 4P | A1 | B2 | C2 | cpD3 | jpjn21nC3 | jpjn21nB2 | jpjn21nA2 | | | | | |
- | ^ 5P | A1 | B1 | C1 | cpD2 | nC1 | nB2 | nA1 | | | | | | + | ^ 5P | A1 | B1 | C1 | cpD2 | nC1 | njhjn21B2 | njhjn21A1 | | | | | |
- | ^ 1K | A1 | B2 | C2 | D2 | cpE2 | cpF3 | cG3 | H3 | I3 | J2 | K2 | | + | ^ 1K | A1 | B2 | C2 | D2 | cpE2 | cpF3 | cG3 | jmH3 | jmI3 | jmJ2 | jmK2 | |
- | ^ 2K | A2 | B3 | cpC4 | nB3 | bA3 | | | | | | | | + | ^ 2K | A2 | B3 | cpC4 | jhnB3 | jhbA3 | | | | | | | |
^ 3K | A1 | B2 | cpC2 | nB2 | nA1 | | | | | | | | ^ 3K | A1 | B2 | cpC2 | nB2 | nA1 | | | | | | | | ||
^ 4K | A1 | B2 | cpC2 | cpD2 | cpE3 | F3 | G3 | H3 | | | | | ^ 4K | A1 | B2 | cpC2 | cpD2 | cpE3 | F3 | G3 | H3 | | | | | ||
- | ^ 5K | A1 | B2 | C2 | cpD3 | nC3 | nB3 | nA2 | | | | | | + | ^ 5K | A1 | B2 | C2 | cpD3 | nC3 | jmnB3 | jmnA2 | | | | | |
- | ^ Throw ^ A4 ^ B4 ^ C4 ^ D4 ^ cpE4 ^ D1 ^ C2 ^ B1 ^ ^ ^ ^ | + | ^ Throw ^ A4 ^ B4 ^ C4 ^ pD4 ^ bb5cpE4 ^ D1 ^ C2 ^ B1 ^ ^ ^ ^ |
^ aP | A2 | B2 | cpC10 | nB2 | nA1 | | | | | | | | ^ aP | A2 | B2 | cpC10 | nB2 | nA1 | | | | | | | | ||
^ aK | A1 | B2 | cpC2 | cpD10 | nC2 | nB1 | nA1 | | | | | | ^ aK | A1 | B2 | cpC2 | cpD10 | nC2 | nB1 | nA1 | | | | | | ||
- | ^ aOHT | A2 | B2 | C2 | D2 | E2 | F2 | G2 | | | | | | + | ^ aOHT | A2 | B2 | agurC2 | agurD2 | agurE2 | agurF2 | agurG2 | | | | | |
- | ^ aJL | A1 | B1 | C2 | D2 | E2 | F1 | F5 | F2 | nE1 | nE2 | nD2 | | + | ^ aJL | zzA1 | hx+1zzcpsp9B1 | hx+2k60C2 | hx+5y-2k60D2 | hx+7y-3k60E2 | hx+9y-5k60F1 | hx+9y-5k60cpF5 | hx+7y-3k60cpF2 | vx+3y-1nk60E1 | nE2 | D2 | |
- | ^ JL | A1 | B1 | C2 | D2 | E2 | cpF5 | cpF2 | nE1 | nD3 | nB7 | | | + | ^ JL | zzA1 | hx+1zzcpsaB1 | hx+1k60C2 | hx+3y-2k60D2 | hx+5y-3k60E2 | hx+7y-5k60cpF5 | hx+8y-3k60cpF2 | vx+3y-1nE1 | nE2 | nD3 | gnB7 | |
- | ^ JLS | A1 | B1 | C2 | D2 | E2 | cpF7 | cpF2 | E2 | D4 | nB9 | | | + | ^ JLS | zzA1 | hx+2zzcpubsp9B1 | hx+4zpk60ubq2C2 | hx+5y-2zpaik60ubD2 | hx+8y-3zpaik60ubE2 | hx+11y-6aik60cpubF7 | hx+7y-3aik60cpF2 | vx+3y-1naik60ubE2 | naik60E3 | naiD4 | gnB9 | |
- | ^ CC | nA2 | nB1 | nC1 | nD2 | nD1 | nE5 | nD4 | C4 | | | | | + | ^ CC | nA2 | nB1 | nC1 | nD2 | mx+60my-59m38mp13mn20nD1 | nE5 | mm21mu12jhnD4 | jhC4 | | | | |
^ CC-M | | | | | | | | | | | | | ^ CC-M | | | | | | | | | | | | | ||
+ | |||
+ | ==== DataTable Animation Strings Legend ==== | ||
+ | |||
+ | Tags used in Jaguar strings: | ||
+ | * cp: Collision Pause, enables "hit pause" | ||
+ | * n: Disables collision, aka damage. | ||
+ | * c: Unknown | ||
+ | * b: Unknown/ | ||
+ | * jp: Unknown | ||
+ | * hx+X move position in direction x by +/-X | ||
+ | * hy+X move position in direction y by +/-X | ||
+ | * kX knockback X | ||
+ | * zz all invulnerable tags combined | ||
+ | * zp invulnerable projectiles | ||
+ | * sa unknown | ||
+ | * spX Unknown, | ||
+ | * ub motion blur | ||
+ | * qX Multi hit | ||
+ | * ai Most likely launching enemy airborne | ||
+ | * g Set Y coordinate to ground | ||
+ | * mx+X new animation position | ||
+ | * my-X new animation position | ||
+ | * mX create new animation | ||
+ | * mpX Affects " | ||
+ | * mnX Unknown? | ||
+ | * mmX Selects move ID for " | ||
+ | * muX Sets ID unavailable for X time | ||
+ | * ag Unknown? | ||
+ | * ur Unknown? | ||
+ | * p Exists or typo? | ||
+ | * bbX Screen Shake, X magnitude | ||
+ | |||
+ | ---- | ||
==== wip ==== | ==== wip ==== |