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joneirik:bs:modguide2 [2022/05/04 13:50] joneirikjoneirik:bs:modguide2 [2022/05/07 07:34] (current) – [Versions] joneirik
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   * Bloodstained v1.21 UE4 engine version: 4.18   * Bloodstained v1.21 UE4 engine version: 4.18
   * Bloodstained v1.30 UE4 engine version: 4.27   * Bloodstained v1.30 UE4 engine version: 4.27
 +    * Different things seems to use a mix of 4.18, 4.22, 4.27. DataTables seems to work fine setting tools to 4.27 so I'll use that for this guide.
  
 ==== Basics ==== ==== Basics ====
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   - Repack the entire folder/subfolder with the uasset (UnrealPak)   - Repack the entire folder/subfolder with the uasset (UnrealPak)
  
-If you want to do larger edits on a file, or multie files, you can export/convert to JSON using UAssetGUI, and convert them back again using the same.+If you want to do larger edits on a file, or multiple files, you can export/convert to JSON using UAssetGUI, and convert them back again using the same.
  
   * Recommended to make batch-files for converting to and from JSON/Uasset.   * Recommended to make batch-files for converting to and from JSON/Uasset.
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   * Counter intuitive GUI: basically click all the bottom + signs to find the actual data.   * Counter intuitive GUI: basically click all the bottom + signs to find the actual data.
   * Set to UE4 version 4.27 in upper right corner.   * Set to UE4 version 4.27 in upper right corner.
 +
 +Lakifume have made a own modified version of this tool, that comes with the "Total Randomization" mod, I recommend downloading that mod and using that version.
  
 ---- ----
 ==== UnrealPak ==== ==== UnrealPak ====
  
-Is the only unchanged tool from last version of the game. It's only used for packing the files back into a PAF-file again.+Is the only unchanged tool from last version of the game. It's only used for packing the files back into a PAK-file again.
  
   * THE MOST IMPORTANT: The game expects to find uasset files in specific sub-folders. So you have to store them in proper sub-folders before pak-ing them up, or the game just doesn't find them!!! (Just check which subfolder they where in originally with FModel/UAssetGui, and replicate it).   * THE MOST IMPORTANT: The game expects to find uasset files in specific sub-folders. So you have to store them in proper sub-folders before pak-ing them up, or the game just doesn't find them!!! (Just check which subfolder they where in originally with FModel/UAssetGui, and replicate it).
joneirik/bs/modguide2.1651693834.txt.gz · Last modified: 2022/05/04 13:50 by joneirik