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omf2097:thorn_frames

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omf2097:thorn_frames [2022/07/02 01:03] – created aokmaniac13omf2097:thorn_frames [2022/08/28 09:30] aokmaniac13
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 ^656P Spike Charge  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^656P Spike Charge  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
 |{{omf2097:thorn_656p.png}}|  2  |  20  |  5  |  -19  |  3.0+22.5  |  -  |  LH  |  1-7 Projectile  | |{{omf2097:thorn_656p.png}}|  2  |  20  |  5  |  -19  |  3.0+22.5  |  -  |  LH  |  1-7 Projectile  |
-|:::|Spike Charge. Thorn rushes forward with shadows behind him and attempts to throw the opponent. This move has extremely weird invincibility properties: it goes through projectiles on startup, it can't be hit by low kicks, and it will sometimes beat midlevel ground attacks for no apparent reason. Think of it as a Speed Kick for low or slow attacks. If you're a fast pilot, it will also catch whiffed moves from beyond Speed Kick range, or opponents jumping away. However, it's extremely unsafe. Try using it as a round opener against overly aggressive opponents.||||||||+|:::|Spike Charge. Thorn rushes forward with shadows behind him and attempts to throw the opponent. <del>This move has extremely weird invincibility properties:</del> it goes through projectiles on startup, <del>it can't be hit by low kicks, and it will sometimes beat midlevel ground attacks for no apparent reason.</del>((When Spike Charge connects, Thorn may take a few extra steps before throwing the opponent.  This should not be mistaken for any form of invulnerability.)) Think of it as a Speed Kick for low or slow attacks. If you're a fast pilot, it will also catch whiffed moves from beyond Speed Kick range, or opponents jumping away. However, it's extremely unsafe. Try using it as a round opener against overly aggressive opponents.||||||||
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omf2097/thorn_frames.txt · Last modified: 2022/09/18 14:13 by aokmaniac13