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omf2097:flail_frames

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omf2097:flail_frames [2022/06/27 00:43] aokmaniac13omf2097:flail_frames [2022/06/27 00:43] aokmaniac13
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 ^4P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^ ^4P  ^  Startup  ^  Active  ^  Recovery  ^  Frame Adv.  ^  Damage  ^  Stun  ^  Guard  ^  Invuln  ^
-|{{omf2097:flail_4p.png}}|  4  |  3(4)3  |  12   -2  |  15.0  |  -  |  LH  |  -  |+|{{omf2097:flail_4p.png}}|  4  |  3(4)3  |    -2  |  15.0  |  -  |  LH  |  -  |
 |:::|Fierce. Flail rotates his massive torso and sticks one arm way out. It's fast, does decent damage, hits mid, and has range most bots would die for, making it useful even though its range is outclassed by a lot of Flail's other moves. While it hits mid, it tends to lose to slide kicks (Flail's mortal enemy), so use mainly when your other ranged moves are getting too unsafe or predictable.|||||||| |:::|Fierce. Flail rotates his massive torso and sticks one arm way out. It's fast, does decent damage, hits mid, and has range most bots would die for, making it useful even though its range is outclassed by a lot of Flail's other moves. While it hits mid, it tends to lose to slide kicks (Flail's mortal enemy), so use mainly when your other ranged moves are getting too unsafe or predictable.||||||||
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omf2097/flail_frames.txt · Last modified: 2022/09/18 14:28 by aokmaniac13