Table of Contents

Sentinels of the Multiverse: House-rules

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Heroes

Rules

House-rules:

Levels:

Talents

Absolute Zero
3
6
9
Bunker
3
6
9
Fanatic
3 Draw a card when Fanatic destroys a Villain/Environment card
6 Increase Radiant damage dealt by Fanatic by 1
9 Whenever Fanatic is dealt damage, Fanatic heals 1
Haka
3 Draw a card when Haka destroys a Villain/Environment card
6 Enduring Intercession: Power also destroy an Environment
9 Reduce damage dealt to Haka by 1
Legacy
3 First time each turn Legacy is damaged by Environment/Villain, draw a card
6 First time each turn Legacy is damaged by Environment/Villain, heal 1
9 Reduce damage dealt to Legacy by 1
Ra
3 Draw a card when Ra destroys a Villain/Environment card
6 Scorched Earth also destroy 1 Environment
9 Discard a card to use a Power
Tachyon
3
6
9
Tempest
3 Squall gains: Draw a card
6 Discard a card to play an extra power
9 During Draw, discard 2 cards to reclaim one from discard
Visionary
3
6
9
Wraith
3 Suture Self gains: Draw 1 card
6 The first time Wraith would reduce damage each turn, reduce by one more
9 If something would destroy 2+ permanent, destroy one less.

Villains

WIP

Rules

Not-Talents

WIP