===== Match Record file (.REC) ===== |[[omf2097_file_formats|. The file contains the information for two pilots, a match configuration header and then a variable amount of 7 bytes long event descriptors. ==== Header section ==== The file starts with the following block, repeating twice (once for each pilot). ^ Offset ^ Length ^ Type ^ Description ^ | 0 | 428 | int | Pilot information block (See .TRN format for details) | | 428 | 1 | int | Unknown | | 429 | 2 | int | Unknown | | 431 | 144 | char[] | 48 color palette | | 575 | 20 | char[] | Unknown | | 595 | 1 | int | Has photo ? | | 596 | ? | ? | Photo sprite. If previous field was 1, there will be a standard sprite here. Otherwise the pilot data will end. | ==== Configuration section ==== The configuration header is always exactly 32 bytes in size, and contains configuration information for the match, such as hyper mode flag etc. ^ Offset ^ Length ^ Type ^ Description ^ | 0 | 4 | int | Score for Player 1 | | 4 | 4 | int | Score for Player 2 | | 8 | 1 | int | Unknown | | 9 | 1 | int | Unknown | | 10 | 1 | int | Unknown | | 11 | 2 | int | Throw Range % | | 13 | 2 | int | Hit Pause | | 15 | 2 | int | Block Damage % | | 17 | 2 | int | Vitality % | | 19 | 2 | int | Jump Height % | | 21 | 2 | int | Unknown | | 23 | 2 | int | Unknown | | 25 | 2 | int | Unknown | | 27 | high 4 bits | int | Stage (0 - Stadium, 1 - Danger Room, 2 - Power Plant, 3 - Fire Pit, 4 - Desert) | | 27 | 1 bit | flag | Defensive Throws | | 27 | 1 bit | flag | Rehite Mode | | 27 | 2 bits | int | Knockdowns (0 - None, 1 - Kicks, 2 - Punches, 3 - Both) | | 28/29 | high 2 bits | unknown | Unknown | | 28/29 | 2 bits | int | Rounds to Win | | 28/29 | 1 bit | flag | Hazards Enabled | | 28/29 | 2 bits | unknown | Unknown | | 28/29 | 3 bits | int | Player 1 Power | | 28/29 | 2 bits | unknown | Unknown | | 28/29 | 3 bits | int | Player 2 Power | | 28/29 | 1 bit | int | Unknown | | 30 | 1 | flag | Hyper Mode | | 31 | 1 | int | Unknown | ==== Event descriptor section ==== Event descriptor section starts after the configuration section, and continues until the end of the file. The descriptors themselves are 7 bytes long. There may also be so called "long" descriptors, which will be 14 bytes in length. Descriptor format: ^ Offset ^ Length ^ Type ^ Description ^ | 0 | 4 | udword | Current game tick | | 4 | 1 | ubyte | Extra data flag | | 5 | 1 | ubyte | Player ID | | 6 | 1 | ubyte | Action flags | | 7 | 7 | char[] | Extra data. This only exists if extra flags > 2. |